Unix NetHack Version 3.6.6-0 post-release - last build Sun Mar 15 07:25:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-06-29 02:57:38, ended 2021-06-30 22:14:11. Arimja, chaotic male human Wizard --------- |!.(?"..| |...f@m.| ------@-- ######## # ###### ### ## ----|-.--------- |..............| +..............| |...<..........| ...............| ---------------- Arimja the Evoker St:12 Dx:13 Co:13 In:18 Wi:9 Ch:10 Chaotic Dlvl:3 $:25 HP:0(12) Pw:8(8) AC:9 Exp:1 T:869 Latest messages: You hit the kobold. You don't have enough energy to cast that spell. You kill the kobold! That door is closed. In what direction? l The door resists! In what direction? l The door opens. You stop. Katerina is in the way! You hear the footsteps of a guard on patrol. You swap places with Katerina. The newt bites! Katerina bites the newt. The newt is killed! You stop. Katerina is in the way! You swap places with Katerina. In what direction? k The door opens. Where do you want to travel to? (For instructions type a '?') You descend the stairs. You hear a door open. You stop. Katerina is in the way! You swap places with Katerina. Really save? [yn] (n) y Saving... Restoring save file... Hello Arimja, the human Wizard, welcome back to NetHack! "Hello, Arimja! Welcome to Asidonhopo's general store!" Please move the cursor to an unknown object. (For instructions type a '?') Done. You swap places with Katerina. "Hello, Arimja! Welcome again to Asidonhopo's general store!" Katerina picks up a murky potion. You hear a door open. Really save? [yn] (n) y Saving... Restoring save file... Hello Arimja, the human Wizard, welcome back to NetHack! You hear a door open. "Hello, Arimja! Welcome again to Asidonhopo's general store!" You stop. Katerina is in the way! You stop. Katerina is in the way! "Hello, Arimja! Welcome again to Asidonhopo's general store!" You hear a door open. You find a small mimic. You stop. Katerina is in the way! "Hello, Arimja! Welcome again to Asidonhopo's general store!" You find a small mimic. Katerina drops a murky potion. The small mimic hits! You die... Asidonhopo gratefully inherits all your possessions. Inventory: Coins ('$') $ - 25 gold pieces Weapons (')') a - a blessed +2 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') n - 2 uncursed food rations q - an uncursed lembas wafer o - a cursed egg Scrolls ('?') m - an uncursed scroll of create monster i - an uncursed scroll of identify j - an uncursed scroll of light Spellbooks ('+') l - an uncursed spellbook of confuse monster k - a blessed spellbook of force bolt Potions ('!') p - an uncursed potion of acid g - 2 uncursed potions of extra healing f - an uncursed potion of water Rings ('=') d - an uncursed ring of polymorph e - an uncursed ring of regeneration Wands ('/') c - an uncursed wand of slow monster (0:5) Arimja the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 3. You entered the dungeon 869 turns ago. It was nighttime. You had 19 experience points, 1 more was needed to attain level 2. Basics: You had 0 out of 12 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet contained 25 zorkmids. Autopickup was on for '$?!"=/', with exceptions. Final Characteristics: Your strength was 12 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You were warded. You are dead. Vanquished creatures: 2 jackals 2 foxes 2 kobolds 3 grid bugs a kobold zombie a newt 11 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: "4boxes" Many fountains, a sink. Level 2: Level 3: <- You were here. A general store. Final resting place for you, killed by a small mimic. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Arimja | | 25 Au | | killed by a | | small mimic | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Arimja the Wizard... You died in The Dungeons of Doom on dungeon level 3 with 199 points, and 25 pieces of gold, after 869 moves. You were level 1 with a maximum of 12 hit points when you died.