Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6). Game began 2024-06-01 22:58:52, ended 2024-06-08 03:36:48. Biospud, chaotic female elven Wizard * ch------- f.|.....| ) -.|.|.|.| * |.@.|.|.| -----------.|.----- ? * * |.........|.|^%.*.| + [ [ ? ------|......B..|------.--- |.....-....<....-.........| [ ? ? |.----|.........|.-------.| * |...|.|.........|...| |...| * * |.-.|.-------------.| -+..| | * * * |...|.......|.......| .)....| * * ---.---.-----.|.------- -...--- [ * |...|...|.......| ? ... * |...|.---.---^-.| -.- |.....|...| |...| * ----------- ----- Biospud the Magician St:13 Dx:15 Co:16 In:19 Wi:14 Ch:11 Chaotic Dlvl:12 $:0 HP:57(93) Pw:105(133) AC:2 Xp:11/11375 T:22098 Latest messages: The kobold mummy turns to flee. The quantum mechanic turns to flee. The cockatrice turns to flee. Please move the cursor to an unknown object. (For instructions type a '?') The kobold mummy turns to flee. The dwarf king swings his pick-axe. The dwarf king hits! The dwarf king swings his pick-axe. The dwarf king hits! The magic-absorbing blade stuns the dwarf king! The dwarf king swings his pick-axe. The dwarf king hits! The dwarf king swings his pick-axe. The dwarf king hits! E - an uncursed ring of regeneration (on right hand). What do you want to write with? [- acimotACEFJMRWX or ?*] W You engrave in the floor with the rustproof +0 Magicbane (weapon in hand). What do you want to engrave in the floor here? Elbereth The dwarf king turns to flee. The human zombie turns to flee. The panther turns to flee. Really save? [yn] (n) y Saving... Restoring save file... Hello Biospud, the elven Wizard, welcome back to NetHack! Be careful! New moon tonight. Something is engraved here on the floor. You read: "Elbereth". Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets d - an uncursed amulet of ESP (being worn) Weapons M - 4 blessed +2 daggers m - 5 +1 daggers i - 5 +0 daggers (at the ready) W - the rustproof +0 Magicbane (weapon in hand) Armor f - an uncursed +0 pair of gauntlets of dexterity (being worn) L - an uncursed +0 pair of jumping boots (being worn) e - a blessed +1 robe (being worn) z - an uncursed +0 studded leather armor (being worn) Comestibles r - an uncursed slime mold P - an uncursed partly eaten food ration V - an uncursed food ration B - an uncursed lizard corpse Rings E - an uncursed ring of regeneration (on right hand) Wands c - a wand of cold (0:2) C - a wand of create monster (0:8) A - a wand of digging (0:4) X - a wand of lightning (0:6) a - a wand of make invisible (0:7) R - a wand of sleep (0:7) J - a wand of teleportation (0:3) Tools Z - an uncursed magic lamp (lit) x - a +0 pick-axe (alternate weapon; not wielded) k - an uncursed skeleton key s - an uncursed stethoscope w - an uncursed tin whistle t - an uncursed towel u - a +0 unicorn horn Gems/Stones F - an uncursed worthless piece of green glass o - an uncursed luckstone Biospud the Wizard's attributes: Background: You were a Magician, a level 11 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 12. You entered the dungeon 22098 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 11375 experience points, 8625 more were needed to attain level 12. Basics: You had 57 out of 93 hit points. You had 105 out of 133 energy points (spell power). Your armor class was 2. Your wallet was empty. Autopickup was on for '$"?+!=/' plus thrown, with exceptions. Final Characteristics: Your strength was 13 (limit:18). Your dexterity was 15 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 14 (limit:20). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You could jump. You regenerated. You were guarded. You were very unlucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: a shopkeeper an aligned priest a watch captain a ghost 3 giant mimics a long worm a zruty an ogre king 2 flesh golems a wumpus 3 couatls a stalker a fire elemental a water elemental 2 wargs 7 small mimics 3 glass piercers a warhorse 2 xans an ogre lord a quantum mechanic 3 trolls a wood golem a gelatinous cube 2 pyrolisks a large dog a freezing sphere 2 flaming spheres 2 shocking spheres 2 tigers 2 tengu an ochre jelly 3 leocrottas a mountain centaur a red naga 2 pit vipers 4 carnivorous apes an ettin zombie 2 leather golems 6 soldiers 3 watchmen 4 crocodiles 4 giant beetles 2 quivering blobs 2 cockatrices 15 wolves 5 winter wolf cubs 2 lynxes 2 panthers a spotted jelly 4 leprechauns 2 orc-captains an iron piercer 2 mumakil 3 giant spiders 2 scorpions 2 horses 2 ice vortices 2 black lights 3 vampire bats a forest centaur 2 gnome kings 2 dwarf mummies 4 rust monsters 2 owlbears a yeti a gold golem 3 werewolves 2 lizards 4 chickatrices 2 dingoes 4 dogs a housecat 2 jaguars 2 blue jellies a white unicorn a gray unicorn a black unicorn a dust vortex 3 ravens a plains centaur 3 gnome mummies 2 snakes 7 apes 9 human zombies 2 rope golems 9 soldier ants 2 bugbears an imp a water nymph 2 mountain nymphs 6 Mordor orcs 2 rock piercers 2 rock moles a pony 4 fog clouds 6 yellow lights 3 shriekers 4 violet fungi 23 gnome lords 2 gnomish wizards a kobold mummy a red naga hatchling 2 black naga hatchlings a golden naga hatchling 2 guardian naga hatchlings a gray ooze a barrow wight an elf zombie a ghoul 2 paper golems 4 giant ants 2 little dogs 7 floating eyes 3 kittens 18 dwarves a homunculus a kobold lord 8 hill orcs 9 rothes 2 centipedes a giant bat 2 monkeys 2 orc zombies a wererat 2 werejackals 3 iguanas 12 killer bees 2 acid blobs 3 coyotes 3 gas spores 4 hobbits 3 large kobolds 2 hobgoblins 10 giant rats 9 cave spiders a brown mold a yellow mold 2 green molds a red mold 60 gnomes 3 garter snakes 2 gnome zombies 4 geckos 7 jackals a fox a kobold 5 goblins a sewer rat 11 grid bugs 12 bats 10 lichens 2 kobold zombies 5 newts 525 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: Many fountains. Level 2: A scroll shop, a fountain. Level 3: Some fountains. Stairs down to The Gnomish Mines. Level 4: An armor shop, many fountains. Level 5: Level 6: Level 7: A general store. Level 8: Many fountains. Level 9: A sink. Stairs up to Sokoban, level 8. Level 10: Many trees. A very big room. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Final resting place for kphuang-Wiz-Orc-Fem-Cha, killed by a giant ant. Level 6: Level 7: Many shops, a temple to Anhur, some fountains, some trees. Level 8: Level 9: Level 10: Level 11: Level 12: <- You were here. Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Goodbye Biospud the Wizard... You quit in The Gnomish Mines on dungeon level 12 with 46090 points, and 0 pieces of gold, after 22098 moves. You were level 11 with a maximum of 93 hit points when you quit.