Unix NetHack Version 3.6.6-0 post-release - last build Sun Mar 15 07:25:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-06-26 03:27:36, ended 2020-06-26 04:07:05. KnightLite, neutral male human Priest ---------- |......... |...)....| |......... |........| |...)...@+ |...>....| ----)----- # KnightLite the Adept St:9 Dx:16 Co:17 In:10 Wi:15 Ch:9 Neutral Dlvl:7 $:23 HP:0(54) Pw:6(95) AC:0 Exp:7 T:3189 Latest messages: You climb up the stairs. The gnome misses! You kill the gnome! The gnome throws a dagger! You are almost hit by a dagger. You hear a door open. The gnome wields 3 daggers! You kill the gnome! You see here 3 daggers. You hear a door open. You see here a gnome corpse. There is a gnome corpse here; eat it? [ynq] (n) y This gnome corpse tastes okay. You hear a door open. You finish eating the gnome corpse. You hear a door open. You hear crashing rock. You hear a door open. The air around you begins to shimmer with a golden haze. The dwarf swings his broad pick. The dwarf misses! You miss the dwarf. The dwarf swings his broad pick. The dwarf hits! You hit the dwarf! You miss the dwarf. You hit the dwarf! The dwarf escapes downstairs! You descend the stairs. The golden haze around you becomes less dense. You hit the dwarf! You kill the dwarf! There are several objects here. You have a little trouble lifting a dwarvish mithril-coat. Continue? [ynq] (q) q You climb up the stairs. The golden haze around you becomes less dense. You kill the hobbit! There is a hobbit corpse here; eat it? [ynq] (n) y Blecch! Rotten food! You feel rather light headed. You finish eating the hobbit corpse. You feel less confused now. The golden haze around you disappears. You hear a door open. You fall into a pit! You land on a set of sharp iron spikes! The spikes were poisoned! The poison was deadly... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 23 gold pieces Weapons H - a +0 crossbow m - 5 +0 darts (at the ready) a - a blessed +1 mace (weapon in hand) Armor L - a +0 dwarvish iron helm (being worn) G - a +0 pair of gauntlets of dexterity (being worn) K - a blessed +0 pair of iron shoes (being worn) c - a +0 small shield (being worn) b - a +0 robe (being worn) p - a +0 leather armor (being worn) Comestibles R - a food ration f - a sprig of wolfsbane Q - 4 tripe rations i - an egg Scrolls y - a scroll of confuse monster E - a scroll of enchant armor k - a blessed scroll of enchant weapon N - a scroll of scare monster Spellbooks J - a spellbook of detect monsters Potions v - 2 potions of extra healing O - a potion of gain energy P - a potion of see invisible d - 2 potions of holy water Rings A - a ring of levitation Wands t - a wand of cold (0:0) u - a wand of fire (0:5) q - a wand of sleep (0:2) D - a wand of striking (0:5) s - a wand of striking (0:4) r - a wand of teleportation (0:2) Tools I - a blindfold KnightLite the Priest's attributes: Background: You were an Adept, a level 7 human Priest. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 3189 turns ago. It was nighttime. You had 946 experience points, 334 more were needed to attain level 8. Basics: You had 0 out of 54 hit points. You had 6 out of 95 energy points (spell power). Your armor class was 0. Your wallet contained 23 zorkmids. Autopickup was off. Final Characteristics: Your strength was 9 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 9 (limit:18). Final Status: You were trapped in a spiked pit. You were unencumbered. You were wielding a mace. You had basic skill with mace and could have enhanced that. Final Attributes: You were piously aligned. You were telepathic. You were guarded. You are dead. Vanquished creatures: a baby blue dragon a baby yellow dragon a leather golem a dwarf lord a dust vortex a raven a snake a bugbear 2 gnome lords a gnomish wizard 2 floating eyes 5 dwarves a centipede 2 wererats 2 hobbits 4 giant rats 2 yellow molds 18 gnomes a garter snake a gnome zombie 4 geckos 8 jackals 5 foxes a kobold 2 goblins 5 sewer rats 2 grid bugs a bat 4 lichens 3 kobold zombies 7 newts 91 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: A fountain. Level 2: A general store, some altars, a sink. Level 3: "STASH WITH SPELLBOOKS" A weapon shop. Stairs down to The Gnomish Mines. Level 4: The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 7: <- You were here. Final resting place for you, killed by a fall onto poison spikes. Level 8: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | KnightLite | | 23 Au | | killed by a fall | | onto poison | | spikes | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye KnightLite the Priest... You died in The Gnomish Mines on dungeon level 7 with 4185 points, and 23 pieces of gold, after 3189 moves. You were level 7 with a maximum of 54 hit points when you died.