Unix NetHack Version 3.6.6-0 post-release - last build Wed Mar 2 21:18:52 2022 (68a0ebdf17ebd0808775aac4cd10437b340f7f63,branch:master). Game began 2022-06-23 02:38:50, ended 2022-06-23 11:58:09. Loggers, chaotic male human Priest ------- .....*... ..%@s%).. ....u)... ....... ..... ... Loggers the Adept St:10 Dx:16 Co:14 In:9 Wi:18 Ch:12 Chaotic S:8174 Dlvl:11 $:130 HP:0(56) Pw:104(104) AC:-7 Xp:8/1483 T:5477 Latest messages: Unknown command ' '. The giant spider bites! The warhorse kicks! The warhorse bites! The giant spider misses! # Are you sure you want to pray? [yn] (n) You begin praying to Poseidon. You are surrounded by a shimmering light. The warhorse starts to attack you, but pulls back. The giant spider starts to attack you, but pulls back. The warhorse starts to attack you, but pulls back. The giant spider starts to attack you, but pulls back. The warhorse starts to attack you, but pulls back. The giant spider starts to attack you, but pulls back. The warhorse starts to attack you, but pulls back. The warhorse starts to attack you, but pulls back. The giant spider starts to attack you, but pulls back. The warhorse starts to attack you, but pulls back. You finish your prayer. You feel that Poseidon is well-pleased. You miss the giant spider. The warhorse misses! The warhorse bites! The giant spider misses! The warhorse kicks! The warhorse misses! The giant spider misses! You hit the giant spider! The warhorse misses! The warhorse misses! The giant spider bites! The warhorse kicks! The warhorse bites! The giant spider misses! You hit the giant spider! The warhorse misses! The warhorse misses! The giant spider bites! The warhorse misses! The warhorse bites! The giant spider bites! The warhorse kicks! The warhorse bites! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Coins $ - 130 gold pieces Weapons a - a blessed +1 mace (weapon in hand) Armor B - a +0 dwarvish iron helm (being worn) K - a blessed +0 pair of iron shoes (being worn) h - a +0 elven shield (being worn) b - a +1 robe (being worn) C - a +2 dwarvish mithril-coat (being worn) Comestibles n - 4 food rations Potions t - a blessed potion of healing x - a potion of holy water Rings J - a cursed ring of polymorph j - a ring of protection from shape changers Wands O - a wand of create monster (0:12) Tools q - a brass lantern (lit) i - a magic marker (0:56) p - a +0 pick-axe d - a skeleton key A - a towel W - a blessed +0 unicorn horn Gems/Stones m - a worthless piece of orange glass Loggers the Priest's attributes: Background: You were an Adept, a level 8 human Priest. You were chaotic, on a mission for Poseidon who was opposed by Athena (lawful) and Hermes (neutral). You were in the Gnomish Mines, on level 11. You entered the dungeon 5477 turns ago. You had 1483 experience points, 1077 more were needed to attain level 9. Your score was 8174 before end-of-game adjustments. Basics: You had 0 out of 56 hit points. You had all 104 energy points (spell power). Your armor class was -7. Your wallet contained 130 zorkmids. Autopickup was off. Final Characteristics: Your strength was 10 (peak:14, limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 12 (limit:18). Final Status: You were unencumbered. You were wielding a mace. You were skilled in mace and could have enhanced that. Final Attributes: You were piously aligned. You were poison resistant. You saw invisible. You were guarded. You are dead. Vanquished creatures: 2 large dogs a large cat a leprechaun a giant spider 2 gnome kings a dwarf mummy a jaguar a white unicorn a dust vortex a plains centaur a fire ant a rock piercer a yellow light 12 gnome lords 2 gnomish wizards 4 elf zombies a ghoul 2 paper golems 15 dwarves a kobold shaman 3 hill orcs 4 rothes 2 centipedes an orc zombie 9 killer bees an acid blob a gas spore 5 hobbits a hobgoblin a giant rat 2 cave spiders 49 gnomes a gecko 2 jackals 2 foxes a kobold a goblin 12 grid bugs 4 lichens a kobold zombie 9 newts 164 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: "vault" Level 2: Level 3: "vault" A scroll shop. Stairs down to The Gnomish Mines. Level 4: The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Many shops, a temple to Poseidon, some fountains, some trees. Final resting place for zeta0134-Arc-Dwa-Mal-Law, killed by a kobold shaman. Level 7: Level 8: Level 9: Level 10: Level 11: <- You were here. Final resting place for you, killed by a warhorse. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Loggers | | 130 Au | | killed by a | | warhorse | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Loggers the Priest... You died in The Gnomish Mines on dungeon level 11 with 8161 points, and 130 pieces of gold, after 5477 moves. You were level 8 with a maximum of 56 hit points when you died.