Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-06-13 03:23:27, ended 2025-06-14 05:36:03. LordSeth, lawful male human Archeologist ------------ |.....F....| |......)...| |.........<| ----.------- # # # # ## # # # ### -----|--- |h$i%O$O| |e$i.O..v |cj$x...| --------- LordSeth the Investigator St:17 Dx:13 Co:18 In:14 Wi:17 Ch:9 Lawful Dlvl:7 $:62 HP:0(73) Pw:52(52) AC:-7 Exp:9 T:14664 Latest messages: Pick an object. What do you want to use or apply? [g-jm-osuDFGKLQUWZ or ?*] i You kill the grid bug! Pick an object. You see here 18 gold pieces. Pick an object. Pick an object. You hit the blue jelly! You are suddenly very cold! You hit the floating eye! You are frozen by the floating eye's gaze! The soldier throws a dagger! The dagger hits the freezing sphere. The imp misses! The imp hits! "Run away! Live to flee another day!" The imp hits! "Look! Thy bootlace is undone!" The imp misses! The imp hits! The imp hits! The freezing sphere explodes! You get blasted! The ogre picks up some gold. The ogre picks up some gold. The ogre picks up some gold. The imp misses! The dwarf king wields a dagger! The dwarf king thrusts his dagger. The dwarf king misses! The homunculus misses! The ogre picks up some gold. The imp hits! The homunculus misses! The ogre picks up some gold. The ogre picks up a dagger. The ogre picks up a club. The imp hits! The pyrolisk attacks you with a fiery gaze! Some of your potions called Water boil and explode! The dwarf king thrusts his dagger. The dwarf king hits! The dwarf king thrusts his dagger. The dwarf king hits! The homunculus bites! The imp misses! The pyrolisk attacks you with a fiery gaze! Your potion called Water boils and explodes! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 62 gold pieces Amulets l - an uncursed amulet versus poison Weapons t - 8 uncursed +0 crossbow bolts (in quiver pouch) n - an uncursed +2 bullwhip v - the blessed rustproof +0 Excalibur a - the uncursed +0 Grayswandir (weapon in hand) Armor O - an uncursed +1 elven leather helm (being worn) k - an uncursed +0 pair of leather gloves (being worn) P - a blessed +0 elven shield (being worn) R - a blessed +0 elven cloak (being worn) X - an uncursed +0 mummy wrapping E - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles Y - an uncursed fortune cookie f - 2 uncursed tripe rations M - an uncursed tripe ration J - an uncursed lizard corpse Potions e - an uncursed potion of gain energy Rings I - an uncursed ring of shock resistance (on left hand) r - an uncursed ring of warning Wands U - an uncursed wand of cold (0:6) o - an uncursed wand of cold (0:1) Q - an uncursed wand of digging (0:5) h - an uncursed wand of fire (0:4) j - an uncursed wand of magic missile (0:2) D - an uncursed wand of make invisible (0:4) K - an uncursed wand of secret door detection (0:12) F - an uncursed wand of speed monster (0:2) W - an uncursed wand of striking (0:3) Z - a blessed wand of teleportation (0:6) Tools i - an uncursed sack containing 27 items L - an uncursed leash G - an uncursed magic marker (1:50) m - an uncursed skeleton key g - an uncursed stethoscope s - an uncursed towel u - a blessed +0 unicorn horn Gems/Stones x - a blessed luckstone Contents of the sack: 1735 gold pieces an uncursed lizard corpse 3 blessed scrolls of blank paper an uncursed scroll of enchant armor an uncursed scroll of confuse monster 2 uncursed scrolls of create monster an uncursed scroll of gold detection a blessed scroll of identify an uncursed scroll of magic mapping an uncursed scroll of punishment a blessed scroll of teleportation an uncursed scroll of teleportation an uncursed spellbook of knock a blessed potion of full healing an uncursed ring of levitation an uncursed ring of poison resistance 6 uncursed tallow candles an uncursed oil lamp an uncursed oil lamp an uncursed brass lantern an uncursed +0 unicorn horn 2 uncursed amethyst stones an uncursed chrysoberyl stone 2 uncursed diamonds 4 uncursed emeralds an uncursed opal an uncursed touchstone LordSeth the Archeologist's attributes: Background: You were an Investigator, a level 9 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 7. You entered the dungeon 14664 turns ago. It was nighttime. You had 3621 experience points, 1499 more were needed to attain level 10. Basics: You had 0 out of 73 hit points. You had all 52 energy points (spell power). Your armor class was -7. Your wallet contained 62 zorkmids. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 14 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a saber. You had basic skill with saber. Final Attributes: You were piously aligned. You were shock resistant. You were poison resistant. You resisted hallucinations. You were telepathic. You were invisible. You were stealthy. You had a small defense bonus (+5). You were guarded. You were fast. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: 2 small mimics 2 large dogs a freezing sphere a shocking sphere a wraith 4 watchmen a giant beetle 5 wolves 2 winter wolf cubs 4 leprechauns 4 gnome kings an ogre 2 gold golems a werewolf 2 lizards a dingo a dog 2 housecats 2 jaguars a dwarf lord a white unicorn a gray unicorn a black unicorn a raven a gnome mummy 2 snakes an ape 4 human zombies a rope golem a Woodland-elf 4 fire ants an imp a quasit 2 wood nymphs a water nymph a mountain nymph 3 Mordor orcs 11 Uruk-hai an orc shaman 5 rock piercers 4 rock moles 2 ponies a shrieker 2 violet fungi 10 gnome lords 6 gnomish wizards a golden naga hatchling 2 gray oozes 2 barrow wights 2 elf zombies a straw golem 3 paper golems a baby crocodile 3 giant ants 2 little dogs 6 floating eyes a kitten 10 dwarves a homunculus a kobold lord 2 kobold shamans 20 hill orcs 9 rothes a rabid rat 2 giant bats 2 orc zombies 3 wererats 3 werejackals 5 iguanas 11 killer bees 2 acid blobs 5 coyotes a gas spore 2 hobbits 7 manes 4 large kobolds 3 giant rats 6 cave spiders a yellow mold 3 green molds a red mold 56 gnomes 2 garter snakes 2 gnome zombies 6 geckos 19 jackals 4 foxes a kobold 7 goblins 2 sewer rats 15 grid bugs a bat 14 lichens 4 kobold zombies 9 newts 380 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: "Stash" Level 2: A general store, some fountains. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: A delicatessen. Level 5: "Vault" A general store, an altar to Quetzalcoatl. Level 6: Level 7: <- You were here. Final resting place for you, killed by a boiling potion, while frozen by a monster's gaze. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple, some fountains. Level 6: Level 7: Level 8: Level 9: Level 10: A fountain. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | LordSeth | | 1797 Au | | killed by a | | boiling potion | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye LordSeth the Archeologist... You died in The Dungeons of Doom on dungeon level 7 with 16582 points, and 1797 pieces of gold, after 14664 moves. You were level 9 with a maximum of 73 hit points when you died.