Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6). Game began 2024-06-02 09:50:59, ended 2024-06-06 08:27:38. NoPanic, chaotic male human Wizard ---------+--- |......$..(.| |...@.......| |...g.......| ------------- NoPanic the Magician St:18/03 Dx:14 Co:17 In:18 Wi:16 Ch:9 Chaotic Dlvl:16 $:1863 HP:0(78) Pw:100(100) AC:-3 Xp:11/17404 T:26665 Latest messages: The ape misses! The ape hits! The ape bites! You kill the ape! You hit the ape! The ape hits! The ape misses! The ape bites! The magic-absorbing blade stuns the ape! The ape just misses! The ape misses! The ape misses! You hit the ape! The ape hits! The ape hits! The ape bites! You kill the ape! Where do you want to travel to? (For instructions type a '?') The magic-absorbing blade stuns the xorn! You hit the xorn! The magic-absorbing blade stuns the xorn! You kill the xorn! You descend the stairs. Pick an object. g a gremlin (winged gargoyle) In what direction? The sleep ray hits the winged gargoyle. The sleep ray bounces! The sleep ray misses the winged gargoyle. The sleep ray hits you! The sleep ray bounces! You dream that you hear an animal carcass being offered in sacrifice. The winged gargoyle hits! The winged gargoyle hits! The winged gargoyle bites! The winged gargoyle hits! The winged gargoyle hits! The winged gargoyle bites! The winged gargoyle hits! The winged gargoyle hits! The winged gargoyle bites! The winged gargoyle hits! The winged gargoyle hits! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Coins $ - 1863 gold pieces Weapons M - the blessed rustproof +0 Magicbane (weapon in hand) h - the cursed rustproof +1 Excalibur Armor A - an uncursed +0 helmet (being worn) V - an uncursed burnt +0 pair of leather gloves (being worn) n - an uncursed +2 pair of iron shoes (being worn) b - an uncursed thoroughly burnt very rotted +3 cloak of magic resistance (being worn) K - an uncursed +0 leather armor (being worn) Comestibles O - 4 uncursed tripe rations W - an uncursed tripe ration i - an uncursed tin of xorn meat Z - 2 uncursed eggs Scrolls L - an uncursed scroll of enchant weapon F - a cursed scroll of enchant weapon P - an uncursed scroll of gold detection Q - a blessed scroll of teleportation X - 2 uncursed scrolls of teleportation Potions E - an uncursed potion of healing S - an uncursed potion of see invisible Rings p - an uncursed +1 ring of gain constitution Wands y - a cursed wand of create monster (0:0) R - a wand of digging (0:8) t - a wand of digging (0:5) D - a wand of fire (0:7) u - a wand of fire (0:5) U - a wand of lightning (0:6) j - a wand of magic missile (0:4) d - a wand of magic missile (0:0) r - a cursed wand of magic missile (0:7) C - a cursed wand of opening (0:7) k - a cursed wand of sleep (0:8) q - a blessed wand of speed monster (0:8) f - a wand of striking (0:7) c - a wand of teleportation (0:0) H - a wand of undead turning (0:4) Tools l - a blessed bag of holding containing 52 items T - a blessed bag of holding containing 7 items Y - a magic marker (0:15) v - an uncursed magic whistle G - an uncursed pair of lenses I - an uncursed skeleton key m - an uncursed stethoscope N - an uncursed towel e - a +0 unicorn horn J - a cursed +0 unicorn horn x - a blessed wax candle Gems/Stones w - a blessed luckstone named luckstone minesend Contents of the bag of holding: the +0 Grimtooth a blessed +1 quarterstaff 5 uncursed food rations 3 uncursed food rations an uncursed lembas wafer an uncursed tin of blue jelly a blessed tin of soldier ant meat a blessed tin of spinach 2 uncursed scrolls of amnesia 2 uncursed scrolls of confuse monster an uncursed scroll of destroy armor an uncursed scroll of destroy armor a cursed scroll of earth an uncursed scroll of fire a blessed scroll of remove curse an uncursed potion of confusion an uncursed potion of hallucination an uncursed potion of hallucination a cursed potion of hallucination an uncursed potion of monster detection an uncursed potion of object detection an uncursed potion of oil a blessed potion of paralysis an uncursed potion of paralysis an uncursed potion of restore ability a cursed potion of sleeping a blessed potion of speed a potion of holy water an uncursed ring of fire resistance an uncursed ring of levitation an uncursed ring of polymorph control an uncursed ring of shock resistance an uncursed ring of warning an uncursed sack containing 17 items an uncursed leather drum an uncursed brass lantern a blessed oil lamp an uncursed citrine stone an uncursed opal an uncursed worthless piece of black glass an uncursed worthless piece of black glass an uncursed worthless piece of blue glass an uncursed worthless piece of green glass 4 uncursed worthless pieces of orange glass an uncursed worthless piece of orange glass 3 uncursed worthless pieces of red glass 2 uncursed worthless pieces of violet glass 5 uncursed worthless pieces of white glass an uncursed worthless piece of white glass an uncursed worthless piece of yellow glass 3 uncursed worthless pieces of yellow glass 4 uncursed worthless pieces of yellowish brown glass Contents of the sack: 2 uncursed agate stones 2 uncursed amethyst stones an uncursed amethyst stone 3 uncursed diamonds 2 uncursed emeralds 2 uncursed emeralds an uncursed garnet stone 2 uncursed rubies 2 uncursed worthless pieces of black glass an uncursed worthless piece of black glass 2 uncursed worthless pieces of blue glass 3 uncursed worthless pieces of green glass 4 uncursed worthless pieces of orange glass 5 uncursed worthless pieces of violet glass 4 uncursed worthless pieces of white glass an uncursed worthless piece of yellow glass an uncursed worthless piece of yellowish brown glass Contents of the bag of holding: 2 uncursed tins of floating eye meat an uncursed spellbook of confuse monster an uncursed spellbook of extra healing an uncursed spellbook of magic mapping an uncursed spellbook of magic missile an uncursed spellbook of sleep an uncursed ring of polymorph control NoPanic the Wizard's attributes: Background: You were a Magician, a level 11 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 16. You entered the dungeon 26665 turns ago. There was a new moon in effect when your adventure ended. You had 17404 experience points, 2596 more were needed to attain level 12. Basics: You had 0 out of 78 hit points. You had all 100 energy points (spell power). Your armor class was -3. Your wallet contained 1863 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18/03 (limit:18/100). Your dexterity was 14 (peak:15, limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were shock resistant. You were poison resistant. You were telepathic. You aggravated monsters. You had a small defense bonus (+3). You were warded. You were fast. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a hell hound a baby white dragon a watch captain 2 ghosts 2 giant mimics a long worm 6 ice trolls an Elvenking 4 large mimics 2 baby purple worms 3 stalkers a fire elemental a black naga 3 xorns a giant zombie a water demon 3 wargs 3 small mimics a glass piercer 2 warhorses a xan an ettin mummy an ogre lord 3 quantum mechanics a troll a sasquatch 5 gelatinous cubes 2 large dogs 4 freezing spheres 2 flaming spheres 2 large cats 3 tigers a gargoyle a dwarf king 5 tengu 3 ochre jellies a leocrotta an energy vortex 2 mountain centaurs a stone giant an elf mummy a human mummy 3 red nagas a pit viper a cobra 2 wraiths a carnivorous ape a leather golem 3 soldiers 2 watchmen 2 incubi a chameleon a crocodile 2 giant beetles a quivering blob 5 cockatrices 3 wolves a winter wolf cub a gremlin 7 leprechauns 3 orc-captains an iron piercer 5 giant spiders 3 horses an ice vortex a black light 3 vampire bats 3 gnome kings an orc mummy a dwarf mummy an ogre 5 brown puddings a rust monster 5 owlbears 2 gold golems 2 werewolves 4 Green-elves 3 lizards a chickatrice 2 dingoes 3 dogs a housecat 3 jaguars 3 dwarf lords a blue jelly a gray unicorn 2 dust vortices 4 ravens a plains centaur a gnome mummy 6 water moccasins 7 apes 4 rope golems 40 soldier ants 4 fire ants 6 bugbears 3 imps 4 quasits 3 wood nymphs 2 mountain nymphs 4 Mordor orcs 11 Uruk-hai 2 orc shamans 3 rock piercers a rock mole 2 ponies 3 fog clouds 4 yellow lights 5 shriekers 3 violet fungi 21 gnome lords 4 gnomish wizards a kobold mummy 2 golden naga hatchlings 4 gray oozes 3 barrow wights an elf zombie 3 straw golems 4 paper golems a baby crocodile 4 little dogs 6 floating eyes a kitten 30 dwarves a homunculus a kobold lord a kobold shaman 32 hill orcs 12 rothes 4 rabid rats 3 centipedes 10 giant bats 7 monkeys 2 dwarf zombies 6 werejackals 5 iguanas 14 killer bees 4 acid blobs 10 coyotes 2 gas spores 6 hobbits 2 manes 3 large kobolds 5 hobgoblins 9 giant rats 12 cave spiders 2 yellow molds 6 green molds a red mold 64 gnomes 17 garter snakes 4 gnome zombies 11 geckos 10 jackals 3 foxes 2 kobolds a goblin 9 sewer rats 7 grid bugs 12 bats 13 lichens 5 kobold zombies 15 newts 724 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 16 Level 1: Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A shop, an altar, some fountains. Level 4: A fountain. Level 5: Many fountains. Oracle of Delphi. Level 6: A sink, a grave. Stairs up to Sokoban, level 5. Level 7: A general store, a fountain. Level 8: Level 9: A fountain, a grave. Level 10: Level 11: A temple to Anhur. Summoned by Neferet the Green. Portal to The Quest. Level 12: A grave. A very big room. Final resting place for PJ-Val-Dwa-Fem-Law, killed by a hallucinogen-distorted Green-elf. Level 13: Level 14: A temple to Anhur. Level 15: A primitive area. Level 16: <- You were here. Final resting place for you, killed by a winged gargoyle, while sleeping. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: "Book Stash" Level 5: Many shops, a temple to Anhur, some fountains, some trees. Level 6: Level 7: Level 8: Level 9: Level 10: The Quest: Level 1: Home. Sokoban: levels 5 up to 2 Level 2: "fire,cold,pois,speed" Solved. Level 3: Solved. Level 4: "gained shock resistance" Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | NoPanic | | 1863 Au | | killed by a | | winged gargoyle | | | | | | 2024 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye NoPanic the Wizard... You died in The Dungeons of Doom on dungeon level 16 with 71949 points, and 1863 pieces of gold, after 26665 moves. You were level 11 with a maximum of 78 hit points when you died.