Unix NetHack Version 3.6.6-0 post-release - last build Wed Mar 2 21:18:52 2022 (68a0ebdf17ebd0808775aac4cd10437b340f7f63,branch:master). Game began 2022-06-24 16:09:08, ended 2022-06-25 19:45:12. Spazm, chaotic male human Monk -------------------------- |>..........#...###^^^^^%| |.......----------------.| -------.------ |.| |......3....| |.| |`.`.`...`.`| |.| --------.----| |.| |............| |.| |.`..........| |.| -----.-------- ------|.| |..........| --|1.11.|.| |..........| |.+.....|.| |.........-- |-|.....|.| -------.---- |.+.....+.| |........| |-|.....|-- |......%.| |.+.....| |...------ --|.....| ----- ------- Spazm the Initiate St:17 Dx:16 Co:18 In:11 Wi:16 Ch:11 Chaotic Dlvl:6 $:114 HP:0(90) Pw:3(3) AC:4 Exp:9 T:18013 Latest messages: The iron golem breathes poison gas! The blast of poison gas hits the arch-lich. The blast of poison gas hits you! The poison doesn't seem to affect you. Your eyes sting. You cough! You feel an unseen monster! The blast of poison gas misses it. The blast of poison gas hits you! The poison doesn't seem to affect you. You feel an unseen monster! You can see again. Your eyes sting. You cough! You cough! What do you want to use or apply? [acdps-uzA-DJMSTVY or ?*] d You can see again. The iron golem breathes poison gas! The blast of poison gas hits the arch-lich. The blast of poison gas hits you! The poison doesn't seem to affect you. The arch-lich turns to flee. Your eyes sting. You cough! You cough! You cough! You feel an unseen monster! You can see again. Your eyes sting. You cough! You cough! You cough! What do you want to use or apply? [acdps-uzA-DJMSTVY or ?*] d Nothing seems to happen. A monster appears from nowhere! You can see again. Your eyes sting. You cough! You cough! You cough! What do you want to use or apply? [acdps-uzA-DJMSTVY or ?*] d You can see again. The minotaur hits! The minotaur hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 114 gold pieces Amulets f - a cursed amulet of restful sleep Weapons P - 28 +0 darts (at the ready) G - 10 -1 darts Armor y - an uncursed corroded +0 dwarvish iron helm (being worn) L - an uncursed +2 pair of leather gloves (being worn) U - an uncursed +0 pair of jumping boots K - an uncursed -2 pair of levitation boots e - an uncursed +0 pair of water walking boots O - an uncursed burnt +2 cloak of displacement (being worn) X - an uncursed +0 cloak of invisibility h - an uncursed +0 cloak of magic resistance W - an uncursed +0 mummy wrapping Z - an uncursed +0 Hawaiian shirt Comestibles R - 2 uncursed slime molds g - 4 uncursed apples Q - an uncursed candy bar l - an uncursed carrot x - an uncursed clove of garlic M - an uncursed cream pie k - an uncursed food ration N - 6 uncursed food rations i - 8 uncursed fortune cookies n - 2 uncursed lembas wafers m - an uncursed pear v - 6 uncursed tripe rations E - an uncursed tripe ration I - 2 uncursed eggs Rings j - an uncursed +1 ring of gain constitution r - a cursed -2 ring of gain strength w - an uncursed +1 ring of increase damage q - an uncursed ring of slow digestion (on left hand) Wands s - a wand of cold (0:0) p - a cursed wand of cold (0:0) A - a wand of digging (0:4) u - a wand of fire (0:1) J - a cursed wand of fire (0:4) t - a wand of slow monster (0:5) C - a wand of striking (0:0) Y - a wand of teleportation (0:0) T - a wand of undead turning (0:5) Tools z - a blessed greased bag of holding containing 30 items B - a can of grease (0:19) c - an uncursed leash D - an uncursed magic lamp a - an uncursed magic whistle S - an uncursed skeleton key d - a +0 unicorn horn Gems/Stones V - an uncursed touchstone Contents of the bag of holding: 385 gold pieces a blessed +1 dart 5 blessed +0 darts 18 +0 darts a poisoned +0 dart an uncursed +1 robe 12 uncursed food rations 2 blessed scrolls of blank paper 3 uncursed scrolls of blank paper 13 uncursed scrolls of blank paper a cursed scroll of blank paper 2 uncursed scrolls of earth 3 uncursed scrolls of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of enchant weapon an uncursed scroll of genocide 2 uncursed scrolls of magic mapping a blessed scroll of remove curse an uncursed scroll of taming an uncursed potion of restore ability an uncursed potion of sickness 10 potions of holy water 3 uncursed potions of water 7 uncursed potions of water an uncursed ring of cold resistance an uncursed ring of invisibility an uncursed ring of poison resistance a cursed ring of see invisible an uncursed ring of shock resistance a +0 pick-axe Spazm the Monk's attributes: Background: You were an Initiate, a level 9 male human Monk. You were chaotic, on a mission for Huan Ti who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral). You were in Sokoban, on level 6. You entered the dungeon 18013 turns ago. You had 3779 experience points, 1341 more were needed to attain level 10. Basics: You had 0 out of 90 hit points. You had all 3 energy points (spell power). Your armor class was 4. Your wallet contained 114 zorkmids. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 11 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were empty handed. You had master skill with martial arts and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were invisible to others. You were displaced. You were stealthy. You had slower digestion. You were warded. You were fast. You are dead. Vanquished creatures: 2 ghosts a giant mimic a zruty 2 large mimics a baby purple worm 2 stalkers 3 wargs 3 small mimics a warhorse a wood golem a large dog a shocking sphere 3 large cats 2 tigers an ochre jelly 4 leocrottas a carnivorous ape 2 ettin zombies a leather golem 2 watchmen a chameleon a crocodile a giant beetle 3 quivering blobs 2 cockatrices 6 wolves 4 winter wolf cubs a lynx a spotted jelly 3 leprechauns a mumak 5 giant spiders 2 horses 2 ice vortices a baby long worm a black light 3 gnome kings a brown pudding 2 rust monsters an owlbear 3 gold golems 2 dingoes a housecat a jaguar 4 dwarf lords a blue jelly a white unicorn 2 ravens a plains centaur 3 water moccasins 5 apes a human zombie 2 rope golems 4 soldier ants a bugbear an imp a quasit 2 water nymphs 2 mountain nymphs an Uruk-hai 2 rock piercers 4 rock moles 2 ponies 2 yellow lights 2 shriekers 3 violet fungi 23 gnome lords 6 gnomish wizards a kobold mummy 2 red naga hatchlings a black naga hatchling a guardian naga hatchling 2 gray oozes 3 barrow wights 2 elf zombies 2 ghouls a straw golem 2 paper golems a baby crocodile 8 giant ants a little dog a floating eye a kitten 21 dwarves a kobold lord 21 hill orcs 6 rothes 2 rabid rats a centipede 3 giant bats 5 monkeys 3 orc zombies 3 dwarf zombies 3 wererats 2 werejackals an iguana 10 killer bees 4 acid blobs 2 coyotes 2 gas spores 12 hobbits 2 manes 2 large kobolds 2 hobgoblins 5 giant rats 3 cave spiders a yellow mold a green mold a red mold 70 gnomes 5 geckos 16 jackals 5 foxes 2 kobolds 10 goblins 5 sewer rats 12 grid bugs 9 bats 7 lichens 5 kobold zombies 14 newts 468 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You followed a strict vegan diet. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: Level 2: A delicatessen. Stairs down to The Gnomish Mines. Level 3: Level 4: A scroll shop. Final resting place for Giga-Ran-Hum-Mal-Neu, killed by an iron ball collision. Level 5: A grave. Level 6: A general store, a grave. Final resting place for JustinU-Wiz-Elf-Fem-Cha, killed by invisible Mr. Kabalebo; the shopkeeper. Level 7: An armor shop. Level 8: Level 9: A fountain. Oracle of Delphi. Level 10: Stairs up to Sokoban, level 9. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Many shops, a temple to Huan Ti, some fountains, a sink. Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: Sokoban: levels 9 up to 6 Level 6: <- You were here. Unsolved. Final resting place for you, killed by a minotaur. Level 7: Solved. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Spazm | | 499 Au | | killed by a | | minotaur | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Spazm the Monk... You died in Sokoban on dungeon level 6 with 26976 points, and 499 pieces of gold, after 18013 moves. You were level 9 with a maximum of 90 hit points when you died.