Unix NetHack Version 3.6.6-0 post-release - last build Sun Mar 15 07:25:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-06-02 04:17:41, ended 2020-06-02 04:19:00. SpeedyCat7, chaotic male elven Wizard ----------- -[..*.....+ #|.........| #..........+ #|.........| #-----.----- # # ##. * ### # | # # $ ### | -----# # #### - |!!.|@ ---.----- ### |!!.@# |......<| |!!.| |.......| |!!.| |.......| -.--- |.......| ####### |........### $ |.......| --------- SpeedyCat7 the Evoker St:13 Dx:12 Co:11 In:20 Wi:14 Ch:9 Chaotic Dlvl:4 $:0 HP:11(11) Pw:5(9) AC:10 Exp:1 T:76 Latest messages: An alarm sounds! The Keystone Kops are after you! You see here a studded leather armor. Unknown command '^J'. You sense the presence of monsters. (For instructions type a '?') Done. You fall down the stairs. You trip over your own feet. You make a lot of noise! You sense the presence of monsters. (For instructions type a '?') Done. You stumble. You make a lot of noise! You stumble. You make a lot of noise! You hear bubbling water. You see here a dwarvish mithril-coat. You stumble. You make a lot of noise! You flounder. You make a lot of noise! Ouch! You bump into a door. Ouch! You bump into a door. Ouch! You bump into a door. Ouch! You bump into a door. Ouch! You bump into a door. Ouch! You bump into a door. Ouch! You bump into a door. Ouch! You bump into a door. Ouch! You bump into a door. Ouch! You bump into a door. Ouch! You bump into a door. Ouch! You bump into a door. Ouch! You bump into a door. You can't. They are cursed. Unknown command '^J'. What do you want to zap? [c or ?*] c In what direction? 1 The door is razed! "How dare you destroy my door?" Tsjernigof zaps a hexagonal wand! The magic missile hits you! The missiles bounce off! The magic missile bounces! Really quit? [yn] (n) y Tsjernigof takes all your possessions. Do you want to see what you had when you quit? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor n - an uncursed +0 cornuthaum (being worn) o - a cursed -2 pair of gauntlets of fumbling (being worn) b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of enchant armor j - an uncursed scroll of identify Spellbooks l - an uncursed spellbook of detect monsters k - a blessed spellbook of force bolt Potions g - a blessed potion of enlightenment h - an uncursed potion of gain energy f - an uncursed potion of restore ability Rings e - an uncursed ring of fire resistance d - an uncursed ring of regeneration Wands c - a wand of digging (0:2) Tools m - an uncursed tooled horn SpeedyCat7 the Wizard's attributes: Background: You were an Evoker, a level 1 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 4. You entered the dungeon 76 turns ago. It was nighttime. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 11 hit points. You had 5 out of 9 energy points (spell power). Your armor class was 10. Your wallet was empty. Autopickup was on for '$"?!/=' plus thrown, with exceptions. Final Characteristics: Your strength was 13 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 11 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 14 (limit:20). Your charisma was 9 (base:8, limit:18). Final Status: You fumbled. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were haltingly aligned. You were magic-protected. You were clairvoyant. You had infravision. You were warded. You survived. No creatures were vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: An armor shop. Level 3: Level 4: <- You were here. Goodbye SpeedyCat7 the Wizard... You quit in The Dungeons of Doom on dungeon level 4 with 150 points, and 0 pieces of gold, after 76 moves. You were level 1 with a maximum of 11 hit points when you quit.