Unix NetHack Version 3.6.6-0 post-release - last build Sun Mar 15 07:25:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-06-02 20:51:02, ended 2020-06-02 20:53:55. SpeedyCat7, chaotic male elven Wizard ----- ---------- |...| +.....%..| |...| -------- |........| |...| -......| |.....)..| #.@..| |......| ######..._....h| #----- ####........## |........| # ######## ####|......| --------|- # ###### #### |....#.. # # ##### #0 |......| # # ###### -------- # # --+------- ---.------------ ### # |....%...| |..........$...| -.-.-## |........| #|..............| |....# |........| #-..............+ |$$$| |.>......-#####*)#|..............| |$$$| ---------- ---------------- |$$$| ----- SpeedyCat7 the Evoker St:11 Dx:12 Co:12 In:19 Wi:10 Ch:11 Chaotic Dlvl:7 $:997 HP:18(18) Pw:9(20) AC:9 Exp:2 T:268 Latest messages: The gray ooze oozes under the door. You hit the gray ooze. You miss the gray ooze. You miss the gray ooze. You hit the gray ooze. You kill the gray ooze! Welcome to experience level 2. The door opens. You see here a lock pick. n - a lock pick. The door resists! The door opens. In what direction? 4 A door appears in the wall! The door crashes open! The hobbit hits! In what direction? 6 The spell hits the hobbit! You kill the hobbit! This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. In what direction? 4 The door crashes open! You find a hidden door. The door opens. You climb up the stairs. $ - 5 gold pieces. The gecko bites! You miss the gecko. You kill the gecko! o - a scroll labeled KERNOD WEL. With great effort you move the boulder. You hear a monster behind the boulder. Perhaps that's why you cannot move it. In what direction? 6 The boulder falls apart. The spell hits it. You kill the hobgoblin! You hear something shatter! You see here 61 rocks. You see here a crude dagger. The door resists! The door opens. You enter a leprechaun hall! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 997 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 3 uncursed scrolls of enchant armor o - an uncursed scroll of scare monster Spellbooks j - a blessed spellbook of force bolt k - an uncursed spellbook of wizard lock Potions g - an uncursed potion of booze h - an uncursed potion of see invisible f - an uncursed potion of sleeping Rings e - an uncursed ring of poison resistance (on left hand) d - an uncursed ring of warning (on right hand) Wands c - a wand of digging (0:2) Tools m - an uncursed wooden harp n - an uncursed lock pick l - a magic marker (0:36) SpeedyCat7 the Wizard's attributes: Background: You were an Evoker, a level 2 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 7. You entered the dungeon 268 turns ago. You had 37 experience points, 3 more were needed to attain level 3. Basics: You had all 18 hit points. You had 9 out of 20 energy points (spell power). Your armor class was 9. Your wallet contained 997 zorkmids. Autopickup was on for '$"?!/=' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 12 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You were poison resistant. You were warned. You had infravision. You were warded. You survived. Vanquished creatures: a gray ooze a hobbit a hobgoblin a gecko 4 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: Level 2: Level 3: Level 4: Level 5: Final resting place for merpish-Arc-Dwa-Mal-Law, killed by a hill orc, while sleeping. Level 7: <- You were here. An altar, a sink. Level 8: Goodbye SpeedyCat7 the Wizard... You quit in The Dungeons of Doom on dungeon level 7 with 1495 points, and 997 pieces of gold, after 268 moves. You were level 2 with a maximum of 18 hit points when you quit.