Unix NetHack Version 3.6.6-0 post-release - last build Sun Mar 15 07:25:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-06-03 02:04:33, ended 2020-06-03 02:06:24. SpeedyCat7, chaotic male elven Wizard --- . .-------- | -------.|..|(((| |. |..%..|.|..|(((| | |.. --+|..%..|.--||...|---.| |...---+-..|.....|....-|---....| |..........|.....|.............| .........{.-|-----.{...........| |..............................| | ---|-...........--+-|---.... |..@|-------.---- |... ..| |.((| |.+ |%[%| .| |((@| -.| |%?*| | ----- --.- ----- . --- SpeedyCat7 the Conjurer St:8 Dx:12 Co:15 In:20 Wi:10 Ch:10 Chaotic Dlvl:6 $:0 HP:25(25) Pw:34(35) AC:9 Exp:3 T:306 Latest messages: You miss the gnomish wizard. The gnomish wizard points at you, then curses. You kill the gnomish wizard! Welcome to experience level 3. Unknown command '^J'. There is an altar to Ptah (lawful) here. You see here a gnomish wizard corpse. The door resists! The door resists! The door resists! The door opens. You hear a door open. In what direction? 6 The spell hits the gnome! You kill the gnome! You see here a thonged club. The door opens. "Hello, SpeedyCat7! Welcome to Maganasipi's general store!" The door resists! The door opens. "Hello, SpeedyCat7! Welcome to Izchak's lighting store!" You see here a lamp (for sale, 13 zorkmids). You see here a lamp (for sale, 18 zorkmids). You see here 5 candles (for sale, 65 zorkmids). You see here 7 candles (for sale, 91 zorkmids). The dwarf picks up a thonged club. The door opens. "Hello, SpeedyCat7! Welcome to Senna Hut's hardware store!" You see here a whistle (for sale, 18 zorkmids). You see here a whistle (for sale, 13 zorkmids). You see here a large box (for sale, 2123 zorkmids). There is a large box here, loot it? [ynq] (q) y Hmmm, it turns out to be locked. You see here a whistle (for sale, 13 zorkmids). You see here a whistle (for sale, 13 zorkmids). You see here a key (for sale, 13 zorkmids). "For you, good sir; only 13 zorkmids for this key." s - a key (unpaid, 13 zorkmids). You hear crashing rock. You see here a whistle (for sale, 13 zorkmids). You see here a locked large box (for sale, 2123 zorkmids). What do you want to use or apply? [cms or ?*] s In what direction? . There is a locked large box here; unlock it? [ynq] (q) y You succeed in unlocking the box. There is an unlocked large box here, loot it? [ynq] (q) y You carefully open the large box... Really quit? [yn] (n) y Senna Hut comes and takes all your possessions. Do you want to see what you had when you quit? [ynq] (y) q Inventory: Amulets o - an uncursed amulet of ESP Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls j - 2 uncursed scrolls of enchant weapon n - 2 uncursed scrolls of enchant weapon p - an uncursed scroll of identify i - a blessed scroll of light Spellbooks k - a blessed spellbook of force bolt q - an uncursed spellbook of identify l - an uncursed spellbook of wizard lock Potions g - an uncursed potion of confusion f - an uncursed potion of gain energy r - a cursed potion of hallucination h - an uncursed potion of water Rings e - an uncursed ring of regeneration d - an uncursed ring of teleportation Wands c - a wand of digging (0:4) Tools m - an uncursed bugle s - an uncursed skeleton key SpeedyCat7 the Wizard's attributes: Background: You were a Conjurer, a level 3 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 6. You entered the dungeon 306 turns ago. It was nighttime. You had 67 experience points, 13 more were needed to attain level 4. Basics: You had all 25 hit points. You had 34 out of 35 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was on for '$"?!/=' plus thrown, with exceptions. Final Characteristics: Your strength was 8 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You had infravision. You were warded. You survived. Vanquished creatures: 2 gnomish wizards a gnome 2 jackals 2 goblins a newt 8 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: Level 3: A fountain. Stairs down to The Gnomish Mines. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: <- You were here. Many shops, a temple, some fountains. Goodbye SpeedyCat7 the Wizard... You quit in The Gnomish Mines on dungeon level 6 with 518 points, and 0 pieces of gold, after 306 moves. You were level 3 with a maximum of 25 hit points when you quit.