Unix NetHack Version 3.6.6-0 post-release - last build Wed Mar 2 21:18:52 2022 (68a0ebdf17ebd0808775aac4cd10437b340f7f63,branch:master). Game began 2022-06-03 16:32:38, ended 2022-06-03 17:58:51. abacus66, chaotic male elven Wizard ----- ---*.. ----...------ --------------...f.*|.... --...........@..a.....[- |...-----.....---.!.*|.| |....---......------.#.| -............| |.|.| -..........-- |.| | -- -.........| --.| --.--|........-- |..| |...--[[--.|...-----.| |..[<*.*|----..*.--|.| ---..-..- ----..--.| |....... --....| |......).. |....| --.---.....- --...| --- -..|.. ....| ------ -...- -.. --- Abacus66 the Thaumaturge St:12 Dx:13 Co:15 In:19 Wi:11 Ch:10 Chaotic S:3002 Dlvl:6 $:816 HP:0(56) Pw:0(71) AC:9 Xp:6/444 T:4890 Latest messages: It hits the housecat. You hear a chugging sound. Are you sure you want to pray? [yn] (n) y You begin praying to Anhur. You are surrounded by a shimmering light. The housecat misses it. You feel something move nearby. The housecat misses it. You feel something move nearby. The housecat misses it. The housecat misses it. You feel something move nearby. The housecat misses it. You finish your prayer. You feel that Anhur is well-pleased. You feel much better. You hit it. The housecat misses it. It hits! The housecat bites it. You hit it. The housecat bites it. It misses the housecat. You hear a chugging sound. You feel wise! You must have been very observant. You miss it. The housecat misses it. You miss it. The housecat bites it. It hits the housecat. It hits! You swap places with your giant ant. The housecat misses it. The housecat misses it. You hear water falling on coins. It hits! In what direction? j The spell hits it! You hear a chugging sound. You miss it. It hits! You miss it. It hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 816 gold pieces Amulets M - an uncursed amulet versus poison Weapons C - a +0 boomerang (at the ready) o - a +0 orcish dagger a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles N - 2 uncursed lembas wafers p - an uncursed orange z - an uncursed tin of leprechaun meat S - an uncursed lichen corpse Scrolls m - 2 uncursed scrolls of blank paper k - an uncursed scroll of teleportation Rings e - an uncursed +2 ring of gain constitution u - a cursed -1 ring of increase damage d - an uncursed ring of invisibility v - an uncursed ring of teleport control Wands c - a wand of cancellation (0:4) V - a wand of lightning (0:6) Y - a cursed wand of speed monster (0:8) A - a wand of undead turning (0:6) Tools D - an uncursed oilskin sack containing 21 items g - a cursed bag of tricks (0:12) n - an uncursed leather drum L - an uncursed skeleton key q - a tinning kit (0:55) Z - an uncursed towel B - a +0 unicorn horn H - an uncursed wax candle Gems/Stones I - an uncursed worthless piece of green glass l - an uncursed worthless piece of orange glass J - an uncursed worthless piece of violet glass j - an uncursed worthless piece of white glass f - 3 uncursed worthless pieces of yellow glass Contents of the oilskin sack: an uncursed scroll of amnesia named 200 an uncursed scroll of confuse monster an uncursed scroll of destroy armor an uncursed scroll of enchant armor an uncursed scroll of enchant weapon a blessed scroll of fire named 100 an uncursed scroll of food detection 2 uncursed scrolls of light named lighgt an uncursed scroll of magic mapping named 100 an uncursed scroll of remove curse an uncursed scroll of remove curse an uncursed scroll of scare monster an uncursed spellbook of confuse monster an uncursed potion of extra healing an uncursed potion of full healing an uncursed potion of hallucination an uncursed potion of object detection an uncursed potion of paralysis a potion of holy water an uncursed potion of water a +0 unicorn horn Abacus66 the Wizard's attributes: Background: You were a Thaumaturge, a level 6 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 6. You entered the dungeon 4890 turns ago. You had 444 experience points, 196 more were needed to attain level 7. Your score was 3002 before end-of-game adjustments. Basics: You had 0 out of 56 hit points. You had 0 out of 71 energy points (spell power). Your armor class was 9. Your wallet contained 816 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18). Your dexterity was 13 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 11 (limit:20). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were telepathic. You had infravision. You were warded. You are dead. Vanquished creatures: 2 leprechauns a werewolf a jaguar a white unicorn a gray unicorn a rock piercer a rock mole 2 ponies a fog cloud a violet fungus 3 gnome lords a gnomish wizard a paper golem a baby crocodile a giant ant a little dog 2 floating eyes a kitten 3 dwarves a homunculus a centipede 2 werejackals an iguana 2 coyotes a hobbit 7 manes a hobgoblin 2 giant rats 2 yellow molds 10 gnomes 2 garter snakes 4 geckos 5 jackals 5 kobolds 4 goblins 4 sewer rats 5 grid bugs 5 lichens 2 kobold zombies 2 newts 94 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: A fountain, a grave. Level 2: A fountain. Level 3: Stairs down to The Gnomish Mines. Level 4: A general store, a fountain. Level 5: A fountain. Level 6: Many fountains. Level 7: "spellbooks" A fountain. Stairs up to Sokoban, level 6. Level 8: Some fountains, a sink. Level 9: The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: <- You were here. Final resting place for you, killed by an invisible ogre, icantfindaname-Tou-Hum-Mal-Neu, killed by a wand, ChoHag-Mon-Hum-Mal-Cha, killed by a soldier ant. Sokoban: Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | abacus66 | | 816 Au | | killed by an | | invisible ogre | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye abacus66 the Wizard... You died in The Gnomish Mines on dungeon level 6 with 2921 points, and 816 pieces of gold, after 4890 moves. You were level 6 with a maximum of 56 hit points when you died.