Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6). Game began 2024-06-19 19:23:54, ended 2024-06-19 20:22:04. bebing, neutral male gnomish Healer --------- |.....%<%### -------------------------------- |.......| ## ##...............................| |.......-#######|.------..------------- ----- |.......| ####|[| |..|...|...)| -+-+----- ###|.| |..|...|....| #..----+-..|...||---- #|.........|...|.| |.........--|--.| | |............{..-+-- .| |..................--|- | | |.----|---.----|--..G...-....| |.| |.. |.+ |..----|-------- |.| |!( |.| |!? .| |.| |(((|.- |).| | |.- -----. ---- |. . --- --- Bebing the Embalmer St:10 Dx:10 Co:16 In:10 Wi:18 Ch:16 Neutral Dlvl:6 $:376 HP:31(42) Pw:22(60) AC:4 Exp:6 T:4933 Satiated Blind Latest messages: Call a whistle: tin You swap places with your large dog. You miss the coyote. The coyote bites! The coyote misses! You kill the coyote! You hit the coyote. The coyote misses! You feel more confident in your weapon skills. You kill the coyote! You are now more skilled in short sword. You feel you could be more dangerous! o - a milky potion. What do you want to call? [d-gkm-oqtuxBILMRTU or ?*] o Call a milky potion: object detection s - an uncursed dagger. p - a looking glass. The large dog bites the coyote. The coyote is killed! The large dog bites the coyote. The coyote is killed! You hear some noises. You hear some noises in the distance. You miss the dust vortex. The dust vortex engulfs you! You can't see in here! You hit the dust vortex. You get expelled! It hits! You miss it. It engulfs you! You hit the dust vortex. You hit the dust vortex. You get expelled! It hits! You attack thin air. It hits! It hits! You miss it. It engulfs you! You hit the dust vortex. You hit the dust vortex. You get expelled! You hear some noises. It gets angry! "Halt! You're under arrest!" You hear the shrill sound of a guard's whistle. You hit it. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 376 gold pieces Weapons a - a +0 scalpel b - a +0 dwarvish short sword (weapon in hand) s - a +0 dagger Armor m - an uncursed +0 pair of low boots H - an uncursed +0 leather armor (being worn) T - an uncursed +1 pair of leather gloves (being worn) U - an uncursed +0 dwarvish iron helm (being worn) Comestibles K - 3 uncursed food rations Scrolls q - an uncursed scroll of magic mapping t - 2 uncursed scrolls of enchant armor x - an uncursed scroll of identify B - a cursed scroll of identify I - an uncursed scroll of destroy armor L - a cursed scroll of remove curse R - an uncursed scroll of light Potions d - a blessed potion of healing e - 4 uncursed potions of healing f - 4 uncursed potions of extra healing k - an uncursed potion of gain ability o - an uncursed potion of object detection Wands g - a wand of sleep (0:5) M - a wand of magic missile (0:1) Tools n - an uncursed tin whistle p - an uncursed mirror r - an uncursed stethoscope Gems/Stones u - an uncursed touchstone Bebing the Healer's attributes: Background: You were an Embalmer, a level 6 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Gnomish Mines, on level 6. You entered the dungeon 4933 turns ago. You had 432 experience points, 208 more were needed to attain level 7. Basics: You had 31 out of 42 hit points. You had 22 out of 60 energy points (spell power). Your armor class was 4. Your wallet contained 376 zorkmids. Autopickup was off. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 10 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 10 (limit:19). Your wisdom was 18 (limit:18). Your charisma was 16 (limit:18). Final Status: You were temporarily blind. You were satiated. You were unencumbered. You were wielding a short sword. You had basic skill with short sword. Final Attributes: You were piously aligned. You were poison resistant. You had infravision. You were warded. You survived. Vanquished creatures: a watchman a leprechaun a dingo a dust vortex a gnome mummy an imp a water nymph a gnome lord a kobold mummy a red naga hatchling a gray ooze an elf zombie a paper golem a baby crocodile a giant ant a floating eye 2 dwarves a homunculus 2 rothes 3 monkeys 2 orc zombies 2 dwarf zombies a werejackal 5 iguanas 6 killer bees 8 coyotes 2 gas spores 2 hobbits a large kobold 2 hobgoblins 6 giant rats a cave spider a green mold a red mold 4 gnomes 5 garter snakes 2 gnome zombies a gecko 5 jackals a fox 4 kobolds 3 goblins a sewer rat a grid bug a bat 5 lichens 5 newts 102 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: A fountain. Level 3: A general store. Stairs down to The Gnomish Mines. Level 4: An altar to Hermes. Level 5: The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: <- You were here. A fountain. Goodbye bebing the Healer... You quit in The Gnomish Mines on dungeon level 6 with 1988 points, and 376 pieces of gold, after 4933 moves. You were level 6 with a maximum of 42 hit points when you quit.