Unix NetHack Version 3.6.6-0 post-release - last build Wed Mar 2 21:18:52 2022 (68a0ebdf17ebd0808775aac4cd10437b340f7f63,branch:master). Game began 2022-06-05 03:12:51, ended 2022-06-05 03:19:39. crunchr, lawful male human Wizard -------- ------------ |...{<.| |[[[[[[....| .......| |........@@| |......| ----------|- |.......## #### |......| # # --+----- # # ### # ### # ##### # ###------.-.--- #..........%| |..........| |..|.......| ------------ Crunchr the Evoker St:11 Dx:14 Co:11 In:18 Wi:10 Ch:11 Lawful S:80 Dlvl:2 $:10 HP:12(12) Pw:6(6) AC:7 Xp:1/5 T:544 Latest messages: t - an etched helmet (unpaid, 50 zorkmids). What do you want to drop? [$a-t or ?*] You drop an etched helmet (unpaid, 50 zorkmids). The door resists! The door resists! The door opens. "For you, most gracious sir; only 50 zorkmids for this etched helmet." t - an etched helmet (unpaid, 50 zorkmids). There is nothing here to pick up. There is nothing here to pick up. You see here a pair of snow boots (for sale, 8 zorkmids). You drop an etched helmet (unpaid, 50 zorkmids). You see here a pair of snow boots (for sale, 8 zorkmids). Fluffy picks up an etched helmet. Fluffy drops an etched helmet. Your wallet contains 10 zorkmids. You have no credit or debt in here. Fluffy picks up a pair of snow boots. The newt bites! You miss the newt. Fluffy drops a pair of snow boots. Fluffy bites the newt. The newt is killed! You swap places with Fluffy. Fluffy drops a pair of snow boots. Fluffy picks up a pair of snow boots. Fluffy drops a pair of snow boots. You swap places with Fluffy. There is a doorway here. You see here a pair of snow boots. w - a pair of snow boots. What do you want to wear? [w or ?*] You finish your dressing maneuver. You walk very quietly. You swap places with Fluffy. "Hello, crunchr! Welcome again to Tirebolu's used armor dealership!" You see here an etched helmet (for sale, 50 zorkmids). Fluffy picks up an etched helmet. Fluffy drops an etched helmet. "Hello, crunchr! Welcome again to Tirebolu's used armor dealership!" You see here an etched helmet (no charge). t - an etched helmet. What do you want to wear? [t or ?*] You finish your dressing maneuver. Your mind oscillates briefly. The etched helmet glows black for a moment. # Really quit? [yn] (n) Tirebolu gratefully inherits all your possessions. Do you want to see what you had when you quit? [ynq] (y) Inventory: Coins $ - 10 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor t - a cursed +0 helm of opposite alignment (being worn) w - an uncursed +0 pair of elven boots (being worn) b - an uncursed +0 cloak of magic resistance (being worn) Scrolls k - a blessed scroll of confuse monster q - an uncursed scroll of enchant weapon p - a blessed scroll of food detection j - an uncursed scroll of identify i - an uncursed scroll of punishment o - a cursed scroll of remove curse Spellbooks m - an uncursed spellbook of charm monster l - a blessed spellbook of force bolt Potions h - an uncursed potion of gain ability g - an uncursed potion of polymorph f - an uncursed potion of see invisible Rings d - a blessed +2 ring of gain constitution e - an uncursed ring of regeneration Wands c - an uncursed wand of magic missile (0:5) Tools s - a cursed can of grease (0:22) Gems/Stones r - a cursed worthless piece of black glass n - an uncursed worthless piece of violet glass Crunchr the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were lawful, temporarily on a mission for Ptah who was opposed by Thoth (neutral) and Anhur (chaotic). You were actually neutral. You were in the Dungeons of Doom, on level 2. You entered the dungeon 544 turns ago. It was nighttime. You had 5 experience points, 15 more were needed to attain level 2. Your score was 80 before end-of-game adjustments. Basics: You had all 12 hit points. You had all 6 energy points (spell power). Your armor class was 7. Your wallet contained 10 zorkmids. Autopickup was on for '$/?+=!*' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 11 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You were stealthy. You were warded. You survived. Vanquished creatures: 2 sewer rats 3 grid bugs 2 newts 7 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: "locked" Level 2: <- You were here. An armor shop, a fountain, a grave. Goodbye crunchr the Wizard... You quit in The Dungeons of Doom on dungeon level 2 with 80 points, and 10 pieces of gold, after 544 moves. You were level 1 with a maximum of 12 hit points when you quit.