Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6). Game began 2023-06-04 18:47:38, ended 2023-06-06 20:55:22. drivec, chaotic female human Rogue -------------------------- |>.......................| |.......----------------.| -------.------ |.| |...........| |.| |`.........`| |.| --------.----| |.| |............| |.| |....).......| |.| -----.-------- ------|.| |..........| --|NfcWm|.| |..(.......| |.+Eeb:O|.| |.........-- |-|hvaw$|.| -------.---- |.+ZCBO$+%| |........| |-|F'O$@|-- |........| |.+.dOq)| |...------ --|.R$%$| ----- ------- Drivec the Rogue St:16 Dx:18 Co:15 In:8 Wi:11 Ch:8 Chaotic Dlvl:6 $:256 HP:0(58) Pw:43(43) AC:-6 Exp:9 T:9796 Latest messages: Your movements are now unencumbered. Pick an object. You hit the orc-captain. You hit the orc-captain. You hit the orc-captain! You hit the orc-captain! You hit the orc-captain! You hit the orc-captain! The orc-captain turns to flee. The orc-captain picks up some gold. Pick an object. You strike the orc-captain from behind! You kill the orc-captain! Unknown command ' '. Pick an object. Loot in what direction? Never mind. Pick an object. Pick an object. You hit the large dog. You hit the large dog! The large dog misses! You hit the large dog! The large dog bites! You hit the large dog. The large dog misses! You hit the large dog! The large dog bites! You hit the large dog! The large dog turns to flee. You strike the large dog from behind! You kill the large dog! Pick an object. Pick an object. You hit the mumak. The mumak butts! The mumak bites! You see here 11 gold pieces. Pick an object. Pick an object. q a quadruped (mumak) [seen: normal vision, telepathy] You see here 10 gold pieces. The mumak butts! The mumak bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 256 gold pieces Amulets K - an uncursed amulet of ESP named !cursed O - an uncursed amulet of ESP named !cursed 2 (being worn) j - a cursed amulet of restful sleep named cursed Weapons p - 10 +0 daggers (at the ready) n - a +0 elven dagger (weapon in hand) Armor E - an uncursed +0 helm of telepathy (being worn) c - an uncursed +0 pair of gauntlets of dexterity (being worn) g - an uncursed +0 pair of speed boots (being worn) W - an uncursed +0 large shield (being worn) F - an uncursed +0 cloak of invisibility named haha (being worn) t - an uncursed +0 mummy wrapping x - an uncursed +3 dwarvish mithril-coat (being worn) Comestibles J - an uncursed slime mold o - an uncursed cram ration s - 2 uncursed food rations z - 2 uncursed fortune cookies M - an uncursed tin of xan meat i - an uncursed egg Scrolls A - an uncursed scroll of create monster C - an uncursed scroll of destroy armor l - 3 uncursed scrolls of earth h - 2 blessed scrolls of teleportation Potions D - an uncursed potion of invisibility Rings G - a cursed -2 ring of gain constitution named cursed y - a cursed ring of polymorph r - an uncursed ring of polymorph control k - an uncursed +1 ring of protection (on left hand) m - an uncursed ring of searching (on right hand) q - an uncursed ring of teleport control named teleport control v - a cursed ring of teleportation Wands I - a wand of light (0:11) B - a wand of make invisible (0:4) L - a wand of probing (0:6) b - a wand of secret door detection (0:14) Tools u - an uncursed leash e - an uncursed lock pick f - an uncursed skeleton key a - an uncursed tin opener d - a tinning kit (0:48) Drivec the Rogue's attributes: Background: You were a Rogue, level 9 female human. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in Sokoban, on level 6. You entered the dungeon 9796 turns ago. You had 3461 experience points, 1659 more were needed to attain level 10. Basics: You had 0 out of 58 hit points. You had all 43 energy points (spell power). Your armor class was -6. Your wallet contained 256 zorkmids. Autopickup was off. Final Characteristics: Your strength was 16 (peak:18/01, limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You saw invisible. You were telepathic. You had automatic searching. You were invisible to others. You were stealthy. You had a small defense bonus (+1). You were protected. You were very fast. You are dead. Vanquished creatures: a giant mimic a long worm a large mimic a baby purple worm a stalker 2 small mimics a xan 2 trolls a gelatinous cube a large dog 2 tigers a dwarf king an ochre jelly a stone giant an elf mummy a quivering blob a cockatrice 4 wolves 2 panthers a gremlin a spotted jelly a leprechaun an orc-captain a scorpion a baby long worm a vampire bat a brown pudding 2 gold golems a werewolf a dog a dwarf lord 2 dust vortices a raven an ape a human zombie a fire ant a quasit 2 wood nymphs an Uruk-hai an orc shaman 2 ponies 2 yellow lights 4 gnome lords 2 gnomish wizards 2 kobold mummies a gray ooze 2 elf zombies 2 ghouls a paper golem a baby crocodile 7 giant ants a little dog 8 dwarves a kobold lord a kobold shaman 7 rothes a centipede 2 monkeys 4 orc zombies 3 iguanas a killer bee 4 acid blobs a gas spore 4 hobbits 15 manes a large kobold 3 giant rats 5 cave spiders 2 brown molds 2 yellow molds a green mold 21 gnomes 6 garter snakes 8 geckos 2 jackals 2 kobolds 4 goblins a sewer rat 7 grid bugs 7 lichens 2 kobold zombies 4 newts 207 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: A grave. Level 2: An armor shop, a fountain. Level 3: A general store, a fountain. Stairs down to The Gnomish Mines. Level 4: Level 5: Many fountains. Level 6: "box" A sink. Level 7: Some fountains. Level 8: Level 9: Many fountains. Level 10: A fountain. Stairs up to Sokoban, level 9. Level 11: The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Sokoban: levels 9 up to 6 Level 6: <- You were here. Solved. Final resting place for you, killed by a mumak. Level 7: Solved. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drivec | | 256 Au | | killed by a | | mumak | | | | | | 2023 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye drivec the Rogue... You died in Sokoban on dungeon level 6 with 14595 points, and 256 pieces of gold, after 9796 moves. You were level 9 with a maximum of 58 hit points when you died.