Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6). Game began 2024-06-02 19:32:38, ended 2024-06-04 21:31:51. evh, chaotic male elven Wizard ------------------------ |.........%.......%^^..| |..-------------------.| ----.| ----- |.| |..|.-- --...| |.| |.....|--|..`.| |.| |.....|..|.``.| |.| --...%|.....`-- |.| |.@.....|..*| ------|.| |u...|..|...| --|.....|.| |....---|...| |.+.....|.| |.).....|..-- |-|.....|.| ----.`..|.-- |.+.....+.| ---.--.| |-|.....|-- |.....| |.+.....| |>.|..| --|.....| ------- ------- Evh the Thaumaturge St:12 Dx:12 Co:16 In:19 Wi:15 Ch:11 Chaotic Dlvl:3 $:58 HP:0(52) Pw:98(98) AC:1 Xp:8/1935 T:8308 Latest messages: The rock misses. In what direction? k The rock misses. In what direction? k The rock hits it. In what direction? k The rock hits it. You hear a sound reminiscent of an elephant stepping on a peanut. In what direction? k You kill it! In what direction? What do you want to drop? [$a-fil-npr-tw-zC-FJL-PUXZ or ?*] w You drop 2 rocks. Your movements are now unencumbered. With great effort you move the boulder. The gray unicorn just misses! The gray unicorn kicks! The gray unicorn butts! The gray unicorn kicks! A mysterious force prevents the gray unicorn from teleporting! A mysterious force prevents the gray unicorn from teleporting! You stop waiting. A mysterious force prevents the gray unicorn from teleporting! A mysterious force prevents the gray unicorn from teleporting! A mysterious force prevents the gray unicorn from teleporting! A mysterious force prevents the gray unicorn from teleporting! A mysterious force prevents the gray unicorn from teleporting! A mysterious force prevents the gray unicorn from teleporting! A mysterious force prevents the gray unicorn from teleporting! A mysterious force prevents the gray unicorn from teleporting! A mysterious force prevents the gray unicorn from teleporting! The gray unicorn butts! The gray unicorn kicks! The gray unicorn butts! The gray unicorn kicks! What do you want to zap? [cilstFO or ?*] ? In what direction? b The bolt of fire hits the gray unicorn! The bolt of fire bounces! The bolt of fire bounces! A mysterious force prevents the gray unicorn from teleporting! The gray unicorn misses! The gray unicorn kicks! The gray unicorn butts! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 58 gold pieces Amulets p - an uncursed amulet of ESP named noncursed (being worn) Weapons a - a blessed +2 quarterstaff named p7253 (weapon in hands) Armor b - an uncursed +1 cloak of magic resistance named slp (being worn) J - an uncursed +0 crystal plate mail (being worn) Scrolls L - an uncursed scroll of enchant weapon d - 3 uncursed scrolls of identify z - an uncursed scroll of teleportation Potions Z - an uncursed potion of booze m - a cursed potion of booze M - a cursed potion of extra healing r - a cursed potion of gain energy C - an uncursed potion of object detection N - an uncursed potion of paralysis Rings D - an uncursed +1 ring of gain strength (on left hand) X - an uncursed +2 ring of protection U - an uncursed ring of searching f - an uncursed ring of shock resistance E - an uncursed ring of sustain ability Wands l - a wand of fire (0:6) s - a wand of light (0:10) O - a wand of make invisible named noncursed (0:7) i - a wand of polymorph (0:3) F - a wand of probing (0:7) c - a wand of sleep (0:0) t - a wand of teleportation (0:6) Tools n - an uncursed wooden flute P - an uncursed blindfold named noncursed y - a magic marker (0:79) x - a magic marker (0:45) e - an uncursed skeleton key Evh the Wizard's attributes: Background: You were a Thaumaturge, a level 8 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in Sokoban, on level 3. You entered the dungeon 8308 turns ago. You had 1935 experience points, 625 more were needed to attain level 9. Basics: You had 0 out of 52 hit points. You had all 98 energy points (spell power). Your armor class was 1. Your wallet contained 58 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (base:11, limit:18). Your dexterity was 12 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 15 (limit:20). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were telepathic. You had infravision. You were guarded. You are dead. Vanquished creatures: 2 small mimics 2 wood golems a pyrolisk a freezing sphere a human mummy a carnivorous ape an ettin zombie a succubus a chameleon a crocodile a wolf 2 winter wolf cubs a spotted jelly a leprechaun a scorpion 3 horses a baby long worm a black light a dwarf mummy a brown pudding a lizard a dog a dwarf lord a blue jelly a plains centaur a snake 4 human zombies 2 mountain nymphs 2 rock piercers 3 rock moles a pony a fog cloud 2 yellow lights a gnome lord a golden naga hatchling a guardian naga hatchling a barrow wight 2 elf zombies a ghoul a giant ant a floating eye a kitten 3 dwarves 4 hill orcs 5 rothes a rabid rat 2 werejackals an iguana 5 killer bees an acid blob 4 coyotes a hobbit a manes 3 giant rats a yellow mold a green mold 7 gnomes a gnome zombie 3 geckos 7 jackals 2 foxes 2 kobolds a goblin a sewer rat 8 grid bugs 2 bats 3 lichens a kobold zombie 6 newts 133 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A sink. Level 2: A shop, some graves. Level 3: Some fountains. Level 4: "minesbot" A fountain, a grave. Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: Many fountains. Oracle of Delphi. Level 7: "sokoright" Stairs up to Sokoban, level 6. The Gnomish Mines: Level 5: Sokoban: levels 6 up to 3 Level 3: <- You were here. Unsolved. Final resting place for you, killed by a gray unicorn. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | evh | | 58 Au | | killed by a gray | | unicorn | | | | | | 2024 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye evh the Wizard... You died in Sokoban on dungeon level 3 with 8123 points, and 58 pieces of gold, after 8308 moves. You were level 8 with a maximum of 52 hit points when you died.