Unix NetHack Version 3.6.6-0 post-release - last build Sun Mar 15 07:25:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-06-10 21:36:47, ended 2020-06-10 22:36:14. ichbinmiah, neutral male human Monk ------ ---------- -------- ----- |....| #.........| #-......| |...| ------- |....| #|>.......-#####|......|# |...| ......| |..<.| #|........| # |......|####....| |.....| |....| #-........| # |......|## |...| ###......| --|--- #--------.- ##.%.....|## |...| # |.....| ## ## ## ## |.......## -.---0 # |.....| ## ## ### ## --------########## ---------- # -----.- # ### # ## # #..........##### # ## ## # # ## # ####|....{...| # # ### # ## # # |........| ### # ## ---.--- ### # # |........| -.--- # ## |.....|#### # # ----------#########.u..| ----.-## |......## # # # ##### |.^.| |....|# ###-.....|# -.--- e########### |...| |....-#### |.....| #########-1..| @@# ----- |....| |.....| |...-##@# ------ ------- ----- Ichbinmiah the Initiate St:12 Dx:18 Co:11 In:10 Wi:16 Ch:11 Neutral Dlvl:7 $:158 HP:0(61) Pw:36(38) AC:4 Exp:7 T:4468 Hungry Latest messages: You hit the floating eye! You are frozen by the floating eye's gaze! The golden haze around you becomes less dense. The golden haze around you becomes less dense. You hear a D note squeak in the distance. The golden haze around you becomes less dense. The golden haze around you becomes less dense. The golden haze around you becomes less dense. The golden haze around you becomes less dense. The golden haze around you disappears. You hear some noises. You hear some noises. You hear the splashing of a naiad. You can move again. What do you want to throw? [$nNW or ?*] In what direction? The orcish dagger hits the floating eye. What do you want to throw? [$nN or ?*] In what direction? The orcish dagger hits the floating eye. What do you want to throw? [$N or ?*] In what direction? The runed dagger hits the floating eye. You hit the floating eye! You are frozen by the floating eye's gaze! You are beginning to feel hungry. You hear a D note squeak in the distance. The Green-elf thrusts his runed dagger. The Green-elf hits! The Green-elf thrusts his runed dagger. The Green-elf hits! The Green-elf thrusts his runed dagger. The Green-elf hits! You hear some noises. The Green-elf swings her elven broadsword. The Green-elf hits! The Green-elf thrusts his runed dagger. The Green-elf hits! The Green-elf swings her elven broadsword. The Green-elf hits! The Green-elf thrusts his runed dagger. The Green-elf hits! The Green-elf swings her elven broadsword. The Green-elf hits! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Coins $ - 158 gold pieces Armor P - an uncursed +0 elven leather helm a - an uncursed +2 pair of leather gloves (being worn) S - an uncursed +0 pair of speed boots (being worn) b - an uncursed rotted +1 robe (being worn) Comestibles A - an uncursed pomegranate h - 5 uncursed apples d - an uncursed cram ration g - 3 uncursed food rations l - an uncursed food ration E - 3 uncursed fortune cookies i - 6 uncursed oranges T - 2 uncursed lizard corpses Scrolls t - 2 uncursed scrolls of enchant weapon C - a cursed scroll of fire o - an uncursed scroll of identify named identify O - a cursed scroll of identify m - a blessed scroll of magic mapping w - a cursed scroll of teleportation Potions Z - an uncursed potion of gain ability p - an uncursed potion of water Wands y - an uncursed wand of fire (0:3) Tools j - an uncursed bag of holding containing 22 items Contents of the bag of holding: 327 gold pieces a cursed -1 pair of gauntlets of fumbling named cursed an uncursed +0 pair of jumping boots named jumping boing boing! an uncursed +0 pair of water walking boots named water walking an uncursed scroll of destroy armor an uncursed spellbook of cure blindness a blessed spellbook of protection an uncursed potion of blindness an uncursed potion of gain ability a cursed potion of gain level a blessed potion of healing 2 uncursed potions of healing a cursed potion of monster detection an uncursed potion of see invisible an uncursed potion of sleeping an uncursed potion of water an uncursed ring of conflict an uncursed magic marker (0:67) an uncursed towel an uncursed opal 2 uncursed worthless pieces of black glass an uncursed worthless piece of violet glass Ichbinmiah the Monk's attributes: Background: You were an Initiate, a level 7 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 7. You entered the dungeon 4468 turns ago. It was nighttime. You had 853 experience points, 427 more were needed to attain level 8. Basics: You had 0 out of 61 hit points. You had 36 out of 38 energy points (spell power). Your armor class was 4. Your wallet contained 158 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 11 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 11 (limit:18). Final Status: You were hungry. You were unencumbered. You were empty handed. You were skilled in martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You were stealthy. You were guarded. You were very fast. You are dead. Vanquished creatures: a small mimic a leather golem a wolf a mumak an orc mummy a brown pudding a gold golem a Green-elf 2 lizards a blue jelly a rock mole a fog cloud 2 shriekers a gray ooze a barrow wight an elf zombie 3 floating eyes 10 hill orcs 5 rothes a giant bat a monkey a dwarf zombie 2 wererats an iguana an acid blob a large kobold a green mold a red mold 2 gnomes 7 garter snakes 2 geckos 5 jackals a fox a goblin 2 sewer rats 5 grid bugs a bat 6 lichens a kobold zombie 4 newts 83 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You followed a strict vegan diet. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: "locked chest" Level 2: "ice box w lichens" A grave. Stairs down to The Gnomish Mines. Level 3: "vault" A sink. Level 4: "vault" A fountain. Level 5: A general store. Level 6: An armor shop. Level 7: <- You were here. A fountain. Final resting place for you, killed by a Green-elf, while frozen by a monster's gaze. Level 8: An altar to Chih Sung-tzu, a fountain. Level 9: The Gnomish Mines: Level 3: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | ichbinmiah | | 485 Au | | killed by a | | Green-elf | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ichbinmiah the Monk... You died in The Dungeons of Doom on dungeon level 7 with 4259 points, and 485 pieces of gold, after 4468 moves. You were level 7 with a maximum of 61 hit points when you died.