Unix NetHack Version 3.6.6-0 post-release - last build Sun Mar 15 07:25:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-06-15 17:56:10, ended 2020-06-15 21:05:31. inlawBiker, chaotic male orcish Rogue -------- ---.|....| |.....0..|---------- |.-.0.-00|.|......[| |...-....0.|.......| |l-....|n..|.......| |....-.--.-|...<...| |.......N..|.......| |.--..S|ff.|.......| |....-w|---|.....[[| ---....-----------|| |...>S....S.@...)| ------------------ InlawBiker the Rogue St:17 Dx:18 Co:16 In:9 Wi:13 Ch:10 Chaotic S:19797 Dlvl:5 $:1819 HP:0(68) Pw:32(32) AC:1 Xp:9/4382 T:10622 Blind Latest messages: The elf mummy hits! You hit the elf mummy! You destroy the elf mummy! Grimtooth stops flickering. You descend the stairs. The yellow light flows under the door. You stop searching. The yellow light flows under the door. You stop searching. The yellow light flows under the door. You stop searching. The yellow light flows under the door. You stop searching. The yellow light flows under the door. The yellow light flows under the door. The yellow light flows under the door. You stop searching. What do you want to put on? [bxAGMU or ?*] You are now wearing a towel around your head. You can't see any more. Pick an object. You feel an unseen monster! It explodes! You seem unaffected by it. What do you want to remove? [ex or ?*] You were wearing an uncursed towel. You can see again. You see here a ring mail. This door is locked. What do you want to use or apply? [h-luxzHLSTZ or ?*] In what direction? Unlock it? [yn] (n) You succeed in unlocking the door. The door opens. There are several objects here. What do you want to put on? [bxAGMU or ?*] You are now wearing a towel around your head. You can't see any more. It hits! You're on fire! Your potion of object detection boils and explodes! You hit it. You are suddenly very hot! You hit it. You are suddenly very hot! It hits! You're on fire! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Inventory: Coins $ - 1819 gold pieces Weapons P - 8 uncursed +0 daggers (at the ready) a - the blessed rustproof +0 Grimtooth (weapon in hand) s - an uncursed +0 silver saber (wielded in other hand) Armor C - an uncursed +0 dwarvish iron helm (being worn) V - an uncursed +0 pair of leather gloves (being worn) F - an uncursed +0 pair of iron shoes (being worn) Y - an uncursed +0 leather cloak (being worn) Q - an uncursed +0 mummy wrapping c - an uncursed +0 studded leather armor (being worn) Comestibles q - an uncursed berri g - an uncursed apple f - 2 uncursed food rations N - an uncursed tripe ration Scrolls O - 2 uncursed scrolls of teleportation Rings G - a cursed ring of fire resistance e - an uncursed +1 ring of gain strength (on left hand) b - an uncursed ring of poison resistance M - a cursed -1 ring of protection U - an uncursed ring of regeneration A - an uncursed ring of shock resistance Wands i - an uncursed wand of light (0:0) H - an uncursed wand of striking (0:8) T - an uncursed wand of striking (0:8) z - an uncursed wand of striking (0:6) j - an uncursed wand of striking (0:0) L - an uncursed wand of teleportation (0:6) Z - an uncursed wand of teleportation (0:4) Tools h - an uncursed sack containing 3 items l - a blessed magic marker (0:46) k - a cursed skeleton key x - an uncursed towel (being worn) u - an uncursed +0 unicorn horn S - a blessed wax candle Gems/Stones y - an uncursed luckstone Contents of the sack: a cursed scroll of teleportation a blessed potion of sickness an uncursed potion of sickness InlawBiker the Rogue's attributes: Background: You were a Rogue, level 9 male orc. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in Sokoban, on level 5. You entered the dungeon 10622 turns ago. You had 4382 experience points, 738 more were needed to attain level 10. Your score was 19797 before end-of-game adjustments. Basics: You had 0 out of 68 hit points. You had all 32 energy points (spell power). Your armor class was 1. Your wallet contained 1819 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 17 (base:16, limit:18/50). Your dexterity was 18 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 9 (limit:16). Your wisdom was 13 (limit:16). Your charisma was 10 (limit:16). Final Status: You were deliberately blind. You were unencumbered. You were wielding two weapons at once. You had basic skill with two weapon combat. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You were telepathic. You were aware of the presence of elves. You had infravision. You were invisible. You were stealthy. You were warded. You were fast. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a watch captain a ghost 2 giant mimics a fire elemental a warg 2 small mimics a freezing sphere a flaming sphere a dwarf king an elf mummy a human mummy 2 soldiers 4 watchmen a chameleon a quivering blob a cockatrice a winter wolf cub a horse 2 ice vortices 2 vampire bats a gnome king an orc mummy a dwarf mummy an ogre 6 brown puddings a gold golem 2 lizards a dog a housecat a jaguar 3 dwarf lords a blue jelly a white unicorn a gray unicorn 2 dust vortices a raven 2 gnome mummies a snake 2 water moccasins 2 bugbears 3 wood nymphs a water nymph a rock piercer a rock mole a pony 3 yellow lights 2 violet fungi 6 gnome lords 4 gnomish wizards a red naga hatchling a guardian naga hatchling a barrow wight 4 elf zombies 3 ghouls a straw golem a baby crocodile 5 giant ants 4 floating eyes a kitten 9 dwarves a homunculus a kobold lord 5 rothes 2 centipedes a giant bat 3 monkeys 8 orc zombies 2 dwarf zombies 4 iguanas 24 killer bees 2 acid blobs a coyote 4 gas spores 5 hobbits 2 giant rats a brown mold a red mold 41 gnomes 3 gnome zombies 3 geckos 6 jackals 3 foxes 2 kobolds 3 goblins 3 sewer rats 2 grid bugs 2 bats a lichen 3 kobold zombies 9 newts 261 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: A fountain. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A scroll shop, a fountain. Level 4: A sink. Level 5: A sink, a grave. Level 6: A fountain. Level 7: Level 8: Stairs up to Sokoban, level 7. The Gnomish Mines: levels 3 to 8 Level 3: Level 4: Level 5: Many shops, a temple to Kos, a fountain. Level 6: A grave. Final resting place for redneck-Mon-Hum-Mal-Neu, killed by a blue jelly. Level 7: Level 8: Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: <- You were here. Solved. Final resting place for you, killed by a fire elemental. Level 6: Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | inlawBiker | | 1819 Au | | killed by a fire | | elemental | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye inlawBiker the Rogue... You died in Sokoban on dungeon level 5 with 19616 points, and 1819 pieces of gold, after 10622 moves. You were level 9 with a maximum of 68 hit points when you died.