Unix NetHack Version 3.6.6-0 post-release - last build Sun Mar 15 07:25:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-06-05 02:12:03, ended 2020-06-05 02:39:58. johanv, chaotic male orcish Rogue # ---|-------- |..........| #...........| #|..........| ##|..........| ## |..........| ------ ------ # --.--------- @ #.....| |....|### ### ---M- 0###### #####|....| |....|# # ## |..r| ------------|-#########-....| |.....# * ### |...| ##|.......<....|# # ------ ------ # -+.--- # |..{|0 # |............-### *......##*#######->...####-............| |..%.-#### -----# #|............| |....| ################|............| |.....######## -------------- ------ Johanv the Rogue St:12 Dx:18 Co:14 In:13 Wi:9 Ch:10 Chaotic Dlvl:5 $:392 HP:0(51) Pw:18(18) AC:10 Xp:6/439 T:4634 Fainted Deaf Latest messages: You have much trouble lifting an uncursed +0 hooded cloak. Continue? [ynq] (q) C - an uncursed +0 hooded cloak. There is an uncursed +1 leather armor here, but you cannot lift any more. You stagger under your heavy load. Movement is very hard. You faint from lack of food. You regain consciousness. You can hear again. You faint from lack of food. You regain consciousness. You see here an uncursed +1 leather armor. You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. You can hear again. There is an uncursed +1 leather armor here, but you cannot lift any more. You faint from lack of food. The kobold mummy hits! The kobold mummy hits! The kobold mummy hits! The kobold mummy hits! You return to orcish form! Your movements are now unencumbered. The kobold mummy hits! The kobold mummy hits! The kobold mummy hits! The kobold mummy hits! You regain consciousness. What do you want to wield? [- abfw or ?*] a - an uncursed orcish dagger named Grimtooth (weapon in hand). You turn into a werejackal! You find you must drop your dagger! Use the command #monster to summon help. You rebalance your load. Movement is difficult. You faint from lack of food. The kobold mummy hits! The kobold mummy hits! The kobold mummy hits! You return to orcish form! Your movements are now unencumbered. The kobold mummy hits! The kobold mummy hits! The kobold mummy hits! The kobold mummy hits! The kobold mummy hits! The kobold mummy hits! The kobold mummy hits! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Inventory: Coins $ - 392 gold pieces Weapons f - 2 +1 daggers w - 3 cursed -1 daggers b - 6 +0 orcish daggers (at the ready) Armor B - an uncursed +0 pair of iron shoes C - an uncursed +0 dwarvish cloak Scrolls m - an uncursed scroll of create monster J - a cursed scroll of create monster p - an uncursed scroll of enchant weapon o - an uncursed scroll of identify F - a cursed scroll of identify j - an uncursed scroll of light H - an uncursed scroll of magic mapping Potions I - an uncursed potion of confusion Tools h - an empty uncursed sack l - an uncursed brass lantern q - an uncursed lock pick M - an uncursed skeleton key s - an uncursed stethoscope Johanv the Rogue's attributes: Background: You were a Rogue, level 6 male orc. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Dungeons of Doom, on level 5. You entered the dungeon 4634 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 439 experience points, 201 more were needed to attain level 7. Basics: You had 0 out of 51 hit points. You had all 18 energy points (spell power). Your armor class was 10. Your wallet contained 392 zorkmids. Autopickup was on for '$"=/!?+' plus thrown. Final Characteristics: Your strength was 12 (base:13, limit:18/50). Your dexterity was 18 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 13 (limit:16). Your wisdom was 9 (limit:16). Your charisma was 10 (limit:16). Final Status: You were deaf. You were fainted due to starvation. You were unencumbered. You were bare handed. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. You were poison resistant. You were level-drain resistant. You had infravision. You were stealthy. You were a werejackal. You were harmed by silver. You were lucky. You are dead. Vanquished creatures: a rock mole a pony 3 gnome lords a little dog 5 dwarves 3 kobold lords a giant bat 3 werejackals an iguana 4 acid blobs 2 coyotes 2 gas spores a hobbit a hobgoblin a giant rat 2 cave spiders 3 brown molds 12 gnomes 2 gnome zombies 4 geckos 15 jackals 4 foxes a kobold a goblin 2 sewer rats 7 grid bugs 5 lichens 2 kobold zombies 2 newts 92 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: A fountain, a sink. Level 2: "mines right" Stairs down to The Gnomish Mines. Level 3: An altar to Kos, a fountain, a sink. Level 4: "vault" An altar to Kos, a fountain. Level 5: <- You were here. A fountain. Final resting place for you, killed by a kobold mummy, while fainted from lack of food. Level 6: The Gnomish Mines: levels 3 to 4 Level 3: Level 4: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | johanv | | 392 Au | | killed by a | | kobold mummy | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye johanv the Rogue... You died in The Dungeons of Doom on dungeon level 5 with 2369 points, and 392 pieces of gold, after 4634 moves. You were level 6 with a maximum of 51 hit points when you died.