Unix NetHack Version 3.6.6-0 post-release - last build Sun Mar 15 07:25:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-06-11 18:52:50, ended 2020-06-11 22:25:45. johanv, chaotic male orcish Barbarian ---------------- |..!.0|}}}}}}}}} |--.|.|}-------} |$..|%|}|.....|--- |%----|}|.....-...... |.....|}------------- |----v|}}}}}}|....... |.....|.....}|....... |.----|([...}|....... |.|..........#...{... |.|.|.|.....}|....... |%..|.......}|....... |.-----}}}}}}|....... |0%..0|}------------- |--.-.|}|.....-...... |..<..|}|.....|------ |.|.|..}-------}} |0...).}}}}}}}}}. ---- Johanv the Brigand St:18 Dx:18 Co:18 In:7 Wi:11 Ch:6 Chaotic Dlvl:27 $:0 HP:0(124) Pw:16(29) AC:-12 Xp:12/26465 T:20361 Burdened Latest messages: The xorn misses! The xorn bites! You kill the xorn! The xorn misses! The xorn hits! The xorn misses! The xorn misses! Unknown command ' '. You smite the xorn! The xorn hits! The xorn hits! The xorn hits! The xorn misses! You smite the xorn! The xorn hits! The xorn hits! The xorn hits! The xorn bites! You smite the xorn! You smite the xorn. The xorn hits! The xorn hits! The xorn hits! The xorn bites! You smite the xorn. The xorn hits! The xorn hits! The xorn hits! The xorn bites! You smite the xorn! The xorn reads a scroll of create monster! You kill the xorn! The energy vortex engulfs you! The air around you crackles with electricity. You feel your magical energy drain away. You smite the energy vortex. You are jolted with electricity! You smite the energy vortex. You are jolted with electricity! The air around you crackles with electricity. You feel your magical energy drain away. The air around you crackles with electricity. You feel your magical energy drain away. The air around you crackles with electricity. You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Weapons k - 22 +0 elven arrows named +0 (in quiver) V - a +0 elven bow (alternate weapon; not wielded) y - a blessed +2 dagger named +2 i - a blessed +1 dagger named +1 a - a blessed corroded +0 two-handed sword (weapon in hands) Armor b - an uncursed +0 dwarvish iron helm (being worn) C - an uncursed burnt +0 pair of leather gloves (being worn) n - an uncursed rotted +0 pair of speed boots (being worn) F - an uncursed +3 cloak of magic resistance (being worn) A - an uncursed +1 dwarvish mithril-coat named 9 (being worn) Comestibles l - an uncursed lizard corpse Wands H - a wand of cancellation (0:7) v - a wand of digging (0:8) B - a wand of digging (0:6) t - a wand of digging (0:5) o - a wand of light (0:14) r - a wand of nothing (0:3) M - a wand of opening (0:7) Z - a wand of teleportation (0:7) w - a wand of undead turning (0:6) Tools h - a blessed bag of holding containing 39 items z - an uncursed sack containing 1 item e - a +0 pick-axe q - an uncursed skeleton key P - an uncursed towel u - a +0 unicorn horn Gems/Stones K - a blessed luckstone m - a blessed touchstone Contents of the bag of holding: 20265 gold pieces 6 +0 elven daggers named +0 a cursed +0 elven dagger named +0 a blessed +4 dwarvish cloak 3 uncursed garbanzo beans 3 uncursed cream pies 5 uncursed food rations an uncursed fortune cookie 4 uncursed lumps of royal jelly an uncursed pear 2 uncursed tripe rations an uncursed egg an uncursed lizard corpse an uncursed scroll of create monster an uncursed scroll of identify an uncursed scroll of remove curse an uncursed scroll of teleportation an uncursed potion of gain level an uncursed potion of healing an uncursed potion of object detection a blessed potion of restore ability 17 potions of holy water 6 potions of unholy water an uncursed ring of free action an uncursed ring of shock resistance an uncursed ring of sustain ability an uncursed ring of teleport control a cursed ring of teleport control a wand of create monster (0:10) a wand of magic missile (0:2) a wand of magic missile (0:0) a blessed tinning kit (0:36) a +0 unicorn horn a +0 unicorn horn a +0 unicorn horn 2 cursed dilithium crystals an uncursed jet stone an uncursed opal a cursed touchstone named c Contents of the sack: a blessed scroll of confuse monster Johanv the Barbarian's attributes: Background: You were a Brigand, a level 12 male orcish Barbarian. You were chaotic, on a mission for Set who was opposed by Mitra (lawful) and Crom (neutral). You were in the Dungeons of Doom, on level 27. You entered the dungeon 20361 turns ago. It was nighttime. You had 26465 experience points, 13535 more were needed to attain level 13. Basics: You had 0 out of 124 hit points. You had 16 out of 29 energy points (spell power). Your armor class was -12. Your wallet was empty. Autopickup was on for '$"=/!?+' plus thrown. Final Characteristics: Your strength was 18 (limit:18/50). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 7 (limit:16). Your wisdom was 11 (limit:16). Your charisma was 6 (limit:16). Final Status: You were swallowed by an energy vortex. You were burdened; movement was slightly slowed. You were wielding a two-handed sword. You had expert skill with two-handed sword. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You were clairvoyant. You had infravision. You could teleport. You had a moderate defense bonus (+9). You were guarded. You were very fast. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: Medusa a minotaur a guardian naga a vampire lord 2 golden nagas 2 ghosts a queen bee a winged gargoyle 2 long worms 2 zruties 2 ice trolls 2 umber hulks an Elvenking 3 large mimics a baby purple worm 3 stalkers an air elemental a fire elemental 2 water elementals a giant mummy a black naga 3 xorns 2 giant zombies 4 wargs a small mimic a glass piercer a warhorse 2 xans a quantum mechanic 2 trolls a shark 2 gelatinous cubes a freezing sphere a tiger a dwarf king 4 tengu an ochre jelly a leocrotta a mountain centaur 2 stone giants 2 elf mummies 2 pythons 3 wraiths a leather golem a watchman a chameleon a crocodile 4 giant beetles 3 quivering blobs 2 cockatrices 12 wolves 2 winter wolf cubs 2 lynxes a panther 55 leprechauns an iron piercer a mumak 2 horses 2 black lights a gnome king an orc mummy 2 dwarf mummies 12 ogres 6 brown puddings a rust monster 2 owlbears 2 gold golems 6 Green-elves a lizard 2 dingoes 3 dogs a housecat 2 jaguars 2 dwarf lords a blue jelly 2 white unicorns 2 gray unicorns 5 dust vortices 2 plains centaurs a gnome mummy 2 snakes 3 water moccasins 5 apes 2 human zombies a rope golem 5 Woodland-elves a soldier ant 6 fire ants 2 bugbears an imp 6 water nymphs a mountain nymph a Mordor orc an Uruk-hai an orc shaman 2 rock piercers 4 rock moles 2 ponies 5 fog clouds 2 yellow lights a shrieker 8 gnome lords 2 gnomish wizards 3 kobold mummies 2 gray oozes a barrow wight 6 elf zombies a ghoul 3 straw golems a paper golem 7 giant ants 3 little dogs 6 floating eyes 10 dwarves 2 homunculi a kobold lord 11 rothes 2 rabid rats 2 centipedes 5 giant bats a monkey an orc zombie 4 dwarf zombies 2 wererats 2 werejackals 5 iguanas 9 killer bees 5 acid blobs 2 coyotes a gas spore 5 hobbits 5 manes 3 large kobolds 6 hobgoblins a giant rat 14 cave spiders 5 brown molds 3 yellow molds 3 green molds 2 red molds 21 gnomes 27 garter snakes 2 gnome zombies 10 geckos 11 jackals 3 foxes 2 kobolds 4 goblins 3 sewer rats 8 grid bugs 5 bats 5 lichens 4 kobold zombies 10 newts 543 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 27 Level 1: Level 2: A weapon shop. Level 3: A general store. Level 4: "mines right" Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: Level 7: A grave. Level 8: Some fountains. Oracle of Delphi. Level 9: "soko right" A scroll shop, a fountain. Stairs up to Sokoban, level 8. Level 10: Level 11: A fountain. Level 12: A very big room. Level 13: Level 14: A grave. Summoned by Pelias. Portal to The Quest. Level 15: Level 16: Some altars. Level 17: "4 food" A primitive area. Level 18: A fountain. Level 19: Level 20: A sink. Level 21: A fountain. Level 22: Level 23: A grave. Level 24: A temple to Set, some fountains, a sink, a grave. Level 25: A sink. Level 26: Level 27: <- You were here. A fountain. The castle. Final resting place for you, killed by an energy vortex. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: A grave. Final resting place for ubiquity-Wiz-Elf-Mal-Cha, killed by a horse. Level 8: "shop out of money" Many shops, a temple, some fountains, a grave. Final resting place for Moxie-Wiz-Elf-Mal-Cha, killed by a soldier ant. The Quest: Level 1: A throne, many trees. Home. Sokoban: Level 8: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | johanv | | 20265 Au | | killed by an | | energy vortex | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye johanv the Barbarian... You died in The Dungeons of Doom on dungeon level 27 with 115171 points, and 20265 pieces of gold, after 20361 moves. You were level 12 with a maximum of 124 hit points when you died.