Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6). Game began 2023-06-17 22:00:49, ended 2023-06-18 23:56:20. kodon, neutral female human Monk ------------------ ---------................--------- -------.....`............g.Y...........------- ------.....r...)...G.....f..s@B..........Y........------ ----.........r................:@qQC..............h........---- ---.................b.........u.....f......:...................--- ---.................@................u[............................--- ---.u..%..................[............................................--- |........................................................................| |...%............n^.......^............!.................................| |........................o%......P.......f<..............................| ---...........[........................................................--- ---.............o..................................................--- ---.........................j.............................>....--- ----...........................................=..........---- ------...........................e................------ -------................................------- ---------................--------- ------------------ Kodon the Initiate St:18 Dx:16 Co:13 In:10 Wi:14 Ch:8 Neutral S:17808 Dlvl:10 $:0 HP:0(70) Pw:18(41) AC:2 Xp:9/4024 T:10662 Latest messages: The large cat misses the rothe. The vampire bat bites! The vampire bat bites! The warhorse misses the white unicorn. The warhorse bites the white unicorn. The coyote turns into an acid blob! The Grey-elf shoots 3 runed arrows! The 1st runed arrow misses the large cat. You are hit by the 1st runed arrow. The 2nd runed arrow misses the large cat. You are hit by the 2nd runed arrow! The 3rd runed arrow misses the large cat. You are hit by the 3rd runed arrow! The large cat bites the rothe. The rothe hits the large cat. The rothe misses the large cat. The rothe bites the large cat. The warhorse misses the plains centaur. The warhorse misses the plains centaur. The vampire bat bites! The vampire bat bites! In what direction? . You feel better. The warhorse misses the plains centaur. The warhorse misses the plains centaur. The large cat misses the plains centaur. The vampire bat bites! The vampire bat bites! The warhorse hits the Grey-elf. The Grey-elf is killed! The scorpion hits! The scorpion misses! The scorpion stings! The scorpion's sting was poisoned! The poison doesn't seem to affect you. Unknown command ' '. You fail to cast the spell correctly. The gremlin hits! The gremlin hits! The gremlin bites! The gremlin misses! The plains centaur picks up a runed arrow. The Grey-elf swings his runed broadsword. The Grey-elf misses! The large cat misses the quantum mechanic. The vampire bat bites! The vampire bat bites! The scorpion hits! You die... Do you want to see the dungeon overview? [ynq] (y) q Inventory: Amulets y - an uncursed amulet of magical breathing Q - an uncursed amulet of magical breathing (being worn) Armor g - an uncursed +0 helmet (being worn) R - an uncursed +0 pair of gauntlets of dexterity named uncursed a - a blessed +2 pair of leather gloves named see slp spd psn stl esp wrn (being worn) Z - a blessed +2 pair of elven boots (being worn) u - an uncursed +0 cloak of magic resistance named altar 2 9 vault 1 (being worn) v - an uncursed +0 Hawaiian shirt (being worn) Comestibles f - an uncursed tripe ration m - an uncursed lizard corpse Potions e - an uncursed potion of object detection Rings O - an uncursed ring of cold resistance c - an uncursed ring of conflict U - an uncursed ring of fire resistance W - a blessed +1 ring of increase accuracy M - an uncursed ring of regeneration C - an uncursed ring of see invisible L - an uncursed ring of see invisible V - an uncursed ring of slow digestion (on left hand) Wands D - a cursed wand of cancellation (0:0) F - a wand of digging (0:5) j - a wand of lightning (0:5) J - a wand of lightning (0:0) P - a wand of sleep (0:5) I - a wand of striking (0:7) Tools b - a blessed bag of holding containing 81 items S - an empty uncursed oilskin sack o - an uncursed sack named wands containing 10 items K - an empty uncursed sack i - a bag of tricks (0:2) T - an uncursed blindfold p - an uncursed lock pick w - an uncursed magic whistle s - an uncursed stethoscope h - a blessed +0 unicorn horn Gems/Stones Y - an uncursed luckstone Contents of the bag of holding: 1034 gold pieces an uncursed +1 robe named altar 2 vault 1 5 uncursed apples an uncursed banana an uncursed carrot an uncursed food ration 6 uncursed food rations 4 uncursed fortune cookies 7 uncursed oranges an uncursed tripe ration an uncursed tin of cave spider meat an uncursed tin of crocodile meat an uncursed tin of elf meat an uncursed tin of orc-captain meat an uncursed tin of spinach a blessed tin of water nymph meat an uncursed tin of xan meat 2 uncursed eggs a blessed scroll of amnesia 8 uncursed scrolls of blank paper a cursed scroll of blank paper 2 blessed scrolls of earth 2 uncursed scrolls of earth a cursed scroll of earth a cursed scroll of enchant weapon an uncursed scroll of identify 2 blessed scrolls of light 2 uncursed scrolls of light an uncursed scroll of magic mapping an uncursed scroll of remove curse an uncursed scroll of remove curse a cursed scroll of remove curse an uncursed scroll of teleportation 2 uncursed scrolls of teleportation an uncursed spellbook of confuse monster an uncursed spellbook of confuse monster a cursed spellbook of detect monsters an uncursed spellbook of detect unseen an uncursed spellbook of force bolt a cursed spellbook of force bolt an uncursed spellbook of haste self a blessed spellbook of healing a cursed spellbook of jumping a cursed spellbook of light an uncursed potion of acid an uncursed potion of extra healing a blessed potion of fruit juice an uncursed potion of fruit juice 2 uncursed potions of gain ability an uncursed potion of healing 3 uncursed potions of monster detection an uncursed potion of oil an uncursed potion of sickness an uncursed potion of sleeping an uncursed potion of speed a potion of holy water an uncursed ring of polymorph control an uncursed ring of polymorph control an uncursed ring of stealth an uncursed ring of teleport control an uncursed tooled horn an uncursed brass lantern an expensive camera (0:89) a magic marker (0:98) a cursed magic marker (0:84) a +0 pick-axe an uncursed tallow candle an uncursed tallow candle an uncursed wax candle 2 uncursed amethyst stones an uncursed black opal 2 uncursed diamonds 7 uncursed emeralds an uncursed jacinth stone 3 uncursed rubies an uncursed worthless piece of blue glass an uncursed worthless piece of orange glass an uncursed worthless piece of orange glass 2 uncursed worthless pieces of yellowish brown glass 5 uncursed worthless pieces of yellowish brown glass an uncursed touchstone Contents of the sack named wands: 178 gold pieces an uncursed scroll of confuse monster an uncursed potion of sleeping a wand of locking (0:3) a wand of magic missile (0:4) a cursed wand of magic missile (0:0) a wand of polymorph (0:3) a blessed wand of probing (0:4) a wand of striking (0:5) a cursed wand of striking (0:0) Kodon the Monk's attributes: Background: You were an Initiate, a level 9 female human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 10, a very big room. You entered the dungeon 10662 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 4024 experience points, 1096 more were needed to attain level 10. Your score was 17808 before end-of-game adjustments. Basics: You had 0 out of 70 hit points. You had 18 out of 41 energy points (spell power). Your armor class was 2. Your wallet was empty. Autopickup was on for '$!/="+?' plus thrown, with exceptions. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were empty handed. You had master skill with martial arts. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were stealthy. You could survive without air. You had slower digestion. You were warded. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a ghost a giant mimic 7 small mimics an ettin mummy a sasquatch a gelatinous cube a pyrolisk a freezing sphere a shocking sphere a tengu a leocrotta an ettin zombie 2 leather golems a Grey-elf 2 watchmen a succubus a crocodile a quivering blob a cockatrice 2 wolves 3 winter wolf cubs a gremlin 4 giant spiders a scorpion 2 black lights a forest centaur 2 gnome kings 3 ogres a yeti a werewolf a lizard a dingo a dog a jaguar a dwarf lord a black unicorn 2 ravens a gnome mummy an ape a human zombie 2 rope golems 2 Woodland-elves 2 soldier ants a bugbear an imp a water nymph 2 rock piercers 2 rock moles a pony 2 fog clouds 2 shriekers 3 violet fungi 14 gnome lords 5 gnomish wizards 2 kobold mummies a red naga hatchling a black naga hatchling a golden naga hatchling 2 ghouls 3 straw golems 3 paper golems 11 giant ants a little dog 2 floating eyes a kitten 20 dwarves 3 homunculi a kobold shaman 2 hill orcs 10 rothes a rabid rat a giant bat 9 orc zombies 2 dwarf zombies 3 werejackals an iguana a coyote a gas spore 6 hobbits 3 hobgoblins 3 giant rats 2 cave spiders a brown mold 4 yellow molds a green mold 2 red molds 54 gnomes 14 garter snakes a gnome zombie 6 geckos 15 jackals 2 foxes 2 kobolds 6 goblins 5 sewer rats 13 grid bugs 2 bats a lichen 2 kobold zombies 9 newts 336 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: A grave. Level 2: An altar to Chih Sung-tzu, some fountains, a sink. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: Level 5: Many fountains. Level 6: Stairs up to Sokoban, level 5. Level 7: Level 8: A fountain. Level 9: A general store, an altar. Level 10: <- You were here. A very big room. Final resting place for you, killed by a scorpion. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: A grave. Final resting place for inlawBiker-Wiz-Elf-Fem-Cha, killed by a jackal. Level 5: Level 6: Some shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | kodon | | 1212 Au | | killed by a | | scorpion | | | | | | 2023 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye kodon the Monk... You died in The Dungeons of Doom on dungeon level 10 with 17687 points, and 1212 pieces of gold, after 10662 moves. You were level 9 with a maximum of 70 hit points when you died.