Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6). Game began 2023-06-03 20:35:03, ended 2023-06-03 20:54:19. mracich, neutral female human Wizard ----- ------ |....# #-....| |...|# #|....| |...|# #|....-# |...|# #|...>|# -----# #------# ### ## # # # # # ### # # ####### # # ### # ### ## # # # -|---# ## ##### ###-...-# # -------.-------- |...| # |..............| |...| # |.......<......| ##----- #+ |..............| ########### |...............ddf######## #### ---------------- Mracich the Werejackal St:10 Dx:12 Co:14 In:16 Wi:11 Ch:12 Neutral Dlvl:4 $:95 HP:0(3) Pw:18(54) AC:7 HD:2 T:2489 Starved Overloaded Deaf Latest messages: Nala picks up a crude dagger. Nala drops a crude dagger. You regain consciousness. You are too hungry to cast that spell. What do you want to drink? [fgnqr or ?*] n Yecch! This tastes rotten. Call a cyan potion: You can hear again. You faint from lack of food. Nala picks up a crude dagger. You regain consciousness. What do you want to drink? [fgqr or ?*] ? Wow! This makes you feel better! Call a purple-red potion: restore ability You can hear again. You feel wise! You must have been very observant. You faint from lack of food. Nala drops a crude dagger. Nala picks up a crude dagger. Nala drops a crude dagger. Nala picks up a crude dagger. Nala drops a crude dagger. Nala picks up a crude dagger. You regain consciousness. What do you want to drink? [fgr or ?*] ? What do you want to drink? [fgr or ?*] Never mind. You can't do that while carrying so much stuff. What do you want to drop? [$c-ilmoruvx-zD-GI-O or ?*] Never mind. What do you want to drop? [$c-ilmoruvx-zD-GI-O or ?*] ? What do you want to drop? [$c-ilmoruvx-zD-GI-O or ?*] Never mind. Unknown command ' '. You can hear again. You faint from lack of food. Nala drops a crude dagger. Nala picks up a crude dagger. Nala drops a crude dagger. Nala picks up a crude dagger. You regain consciousness. You faint from lack of food. Nala drops a crude dagger. Nala picks up a crude dagger. You regain consciousness. You can hear again. You faint from lack of food. You die from starvation. Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 95 gold pieces Weapons y - a cursed +0 sling G - a cursed -1 sling I - a +0 elven dagger (at the ready) o - 2 +0 orcish daggers u - a +0 aklys O - a cursed -1 scimitar Armor x - an uncursed +1 pair of elven boots L - an uncursed +0 studded leather armor Comestibles z - 2 uncursed tripe rations v - 2 uncursed eggs Scrolls K - an uncursed scroll of blank paper N - an uncursed scroll of enchant armor h - an uncursed scroll of identify i - an uncursed scroll of remove curse D - an uncursed scroll of remove curse Spellbooks l - an uncursed spellbook of cure sickness E - an uncursed spellbook of invisibility Potions g - an uncursed potion of object detection f - an uncursed potion of oil r - an uncursed potion of water Rings M - an uncursed +2 ring of increase accuracy e - a blessed +2 ring of increase damage (on left paw) d - an uncursed ring of regeneration (on right paw) Wands c - a wand of light (0:13) F - a wand of lightning (0:8) Tools m - an uncursed blindfold J - an uncursed leash Mracich the Wizard's attributes: Background: You were in female werejackal form. You were actually a Conjurer, a level 5 female human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 4. You entered the dungeon 2489 turns ago. There was a full moon in effect when your adventure ended. Basics: You had 0 out of 3 hit points. You had 18 out of 54 energy points (spell power). You had 2 hit dice. Your armor class was 7. Your wallet contained 95 zorkmids. Autopickup was on for '$' plus thrown, with exceptions. Final Characteristics: Your strength was 10. Your dexterity was 12. Your constitution was 14. Your intelligence was 16. Your wisdom was 11. Your charisma was 12. Final Status: You were transformed. You were deaf. You were starved. You were overloaded; movement was not possible. You were not wielding anything. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. You were poison resistant. You were level-drain resistant. You were telepathic. You regenerated. You had a small damage bonus (+2). You were a werejackal in beast form. You were harmed by silver. Thoth was angry with you. You are dead. Vanquished creatures: a rock mole a paper golem 4 giant ants a floating eye a homunculus a werejackal 3 hobbits a hobgoblin a yellow mold a gnome a gnome zombie 2 geckos 4 jackals a fox 2 kobolds 5 goblins a grid bug 2 lichens 3 newts 36 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: A fountain. Level 2: A sink. Stairs down to The Gnomish Mines. Level 3: Some fountains. Level 4: <- You were here. Final resting place for you, died of starvation, while fainted. Level 5: The Gnomish Mines: Level 3: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mracich | | 95 Au | | died of | | starvation | | | | | | 2023 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mracich the Wizard... You starved in The Dungeons of Doom on dungeon level 4 with 942 points, and 95 pieces of gold, after 2489 moves. You were level 5 with a maximum of 45 hit points when you starved.