Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6). Game began 2024-06-18 04:19:25, ended 2024-06-18 04:22:46. mracich, neutral female human Archeologist ------------ ---.------- |...........## ------- |.........| |..........| ## |.....- ..........| ..........>| #########......| |.........| |..........| #|<..... |.........| |..........| -+----- ..........| |.......... -------.--- ------------ # ### # # # # ###### #%######### ################# # ----.--.-------# ## -.-+--|-- |....@........-# |.......| |.(...........| |.......| |.............| |.......| --------------- --------- Mracich the Field Worker St:13 Dx:11 Co:10 In:17 Wi:15 Ch:9 Neutral Dlvl:6 $:48 HP:0(20) Pw:15(15) AC:9 Xp:3/49 T:555 Blind Deaf Latest messages: w - a tripe ration. You step onto a level teleport trap! You are momentarily blinded by a flash of light. $ - 13 gold pieces. You hear a jackal howling at the moon. $ - 6 gold pieces. The door opens. You find a hidden passage. That door is closed. The door resists! The door resists! The door opens. You see here a large box. There is a large box here, loot it? [ynq] (q) y You carefully open the large box... x - a scroll labeled ZELGO MER. y - 2 blue gems. What do you want to use or apply? [ae-iu or ?*] g What do you want to rub on the stone? [$y or ?*] y y - 2 worthless pieces of blue glass. What do you want to drop? [$a-km-prt-y or ?*] y You drop 2 worthless pieces of blue glass. You see here an empty unlocked large box. You have a little trouble lifting an empty unlocked large box. Continue? [ynq] (q) y z - an empty unlocked large box. You rebalance your load. Movement is difficult. What do you want to drop? [$a-km-prt-xz or ?*] z You drop an empty unlocked large box. Your movements are now unencumbered. You see here 2 worthless pieces of blue glass. You find a hidden passage. You stop searching. You hit the werejackal. What do you want to wield? [- ae or ?*] a You are already wielding that! You kill the werejackal! Welcome to experience level 3. A - a steel wand. You are momentarily blinded by a flash of light! You hear a deafening roar! Wait! There's something there you can't see! It bites! It hits! Your purse feels lighter. You miss it. It bites! You hit it. It bites! You die... Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 48 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor c - an uncursed +0 fedora (being worn) b - an uncursed +0 leather jacket (being worn) Comestibles r - an uncursed cram ration d - 5 uncursed food rations v - an uncursed food ration k - 2 uncursed pancakes w - an uncursed tripe ration Scrolls x - an uncursed scroll of create monster t - a blessed scroll of enchant weapon Spellbooks o - an uncursed spellbook of cone of cold j - an uncursed spellbook of magic missile Potions p - an uncursed potion of object detection n - an uncursed potion of water Rings m - a cursed ring of hunger Wands A - a wand of cold (0:6) u - a wand of secret door detection (0:14) Tools h - an empty uncursed sack e - a +0 pick-axe (alternate weapon; not wielded) i - an uncursed tin opener f - a tinning kit (0:81) Gems/Stones g - an uncursed touchstone Mracich the Archeologist's attributes: Background: You were a Field Worker, a level 3 female human Archeologist. You were neutral, on a mission for Camaxtli who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 6. You entered the dungeon 555 turns ago. It was nighttime. You had 49 experience points, 31 more were needed to attain level 4. Basics: You had 0 out of 20 hit points. You had all 15 energy points (spell power). Your armor class was 9. Your wallet contained 48 zorkmids. Autopickup was on for '$' plus thrown, with exceptions. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 11 (limit:18). Your constitution was 10 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 9 (limit:18). Final Status: You were temporarily blind. You were deaf. You were unencumbered. You were wielding a whip. You had basic skill with whip. Final Attributes: You were fervently aligned. You were poison resistant. You were stealthy. You were fast. You are dead. Vanquished creatures: a shrieker a centipede a werejackal 2 gnomes a gecko a jackal a kobold zombie 2 newts 10 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: Level 3: Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: Level 6: <- You were here. Final resting place for you, killed by a giant bat. Level 7: The Gnomish Mines: Level 4: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mracich | | 48 Au | | killed by a | | giant bat | | | | | | 2024 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mracich the Archeologist... You died in The Dungeons of Doom on dungeon level 6 with 550 points, and 48 pieces of gold, after 555 moves. You were level 3 with a maximum of 20 hit points when you died.