Unix NetHack Version 3.6.6-0 post-release - last build Sun Mar 15 07:25:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-06-01 23:54:04, ended 2020-06-01 23:59:48. pots164, chaotic female orcish Wizard ------------ ------- |....$$$$$$| |......# |...$$$$$$$ |.....|### |...$$$$$ |......# |%$$$$$ --.----# ..$$$ ### # -+- ## # ## # # # ----|---- # ## |..*.<... #### ##### --------- |.......| # # # |.......| |.......| # # # `##|.{.....| |.......| ###-.- -.- #......a.. |.......| #-......<| |.d..@..| --------- |.......| --------- ....... Pots164 the Conjurer St:9 Dx:15 Co:18 In:16 Wi:10 Ch:8 Chaotic Dlvl:8 $:150 HP:0(37) Pw:28(28) AC:9 Exp:4 T:1299 Stun Latest messages: The horse misses the soldier ant. The horse misses the soldier ant. The horse hits the dwarf. The horse bites the dwarf. The dwarf swings his pick-axe at the horse. The dwarf hits the horse. In what direction? 8 The door resists! The horse hits the dwarf. The horse misses the dwarf. The dwarf swings his pick-axe at the horse. The dwarf misses the horse. The hill orc picks up some gold. The horse drops a gold piece. The horse hits the dwarf. The horse bites the dwarf. In what direction? 8 The door resists! The horse hits the dwarf. The dwarf is killed! In what direction? 8 The door closes. You hear some noises. You hear some noises in the distance. You have a sad feeling for a moment, then it passes. You hear a door open. The door opens. KABOOM!! The door was booby-trapped! You stagger... You feel a bit steadier now. You kill the coyote! This door is locked. This door is locked. This door is locked. In what direction? 6 WHAMMM!!! In what direction? 6 You kick the door. KABOOM!! The door was booby-trapped! You stagger... The soldier ant bites! The soldier ant stings! The soldier ant bites! The soldier ant stings! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 150 gold pieces Amulets C - a cursed amulet of strangulation Weapons H - a +0 dagger u - a +1 orcish dagger n - a +0 orcish dagger a - a blessed +1 quarterstaff (weapon in hands) Armor q - an uncursed +0 pair of elven boots F - an uncursed +0 pair of iron shoes b - an uncursed +0 cloak of magic resistance (being worn) v - a blessed +0 dwarvish cloak G - an uncursed +0 dwarvish cloak D - an uncursed +0 elven cloak Comestibles E - 3 uncursed food rations J - an uncursed tripe ration A - 2 uncursed tins of dwarf meat Scrolls p - an uncursed scroll of remove curse Spellbooks x - an uncursed spellbook of detect food t - an uncursed spellbook of magic mapping w - an uncursed spellbook of slow monster Potions I - an uncursed potion of healing L - a cursed potion of object detection K - an uncursed potion of sickness s - a blessed potion of sleeping y - a potion of unholy water Rings r - an uncursed ring of invisibility Gems/Stones z - an uncursed worthless piece of orange glass Pots164 the Wizard's attributes: Background: You were a Conjurer, a level 4 female orcish Wizard. You were chaotic, nominally on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 8. You entered the dungeon 1299 turns ago. It was nighttime. You had 94 experience points, 66 more were needed to attain level 5. Basics: You had 0 out of 37 hit points. You had all 28 energy points (spell power). Your armor class was 9. Your wallet contained 150 zorkmids. Autopickup was off. Final Characteristics: Your strength was 9 (limit:18/50). Your dexterity was 15 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 16 (limit:16). Your wisdom was 10 (limit:16). Your charisma was 8 (limit:16). Final Status: You were stunned. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were devoutly aligned. You were magic-protected. You were poison resistant. You were telepathic. You had infravision. You were warded. You are dead. Vanquished creatures: a horse a pony a floating eye a kitten 2 dwarves a kobold lord 2 rothes a centipede 3 coyotes a gas spore a giant rat a green mold 2 garter snakes 2 geckos 3 foxes 2 goblins 3 grid bugs a lichen 2 newts 31 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: Level 2: An armor shop. Level 3: Stairs down to The Gnomish Mines. Level 4: Some fountains. Level 5: A fountain. Level 6: A fountain. Level 7: Level 8: <- You were here. A fountain. Stairs up to Sokoban, level 7. Final resting place for you, killed by a soldier ant. The Gnomish Mines: Level 4: Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | pots164 | | 150 Au | | killed by a | | soldier ant | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye pots164 the Wizard... You died in The Dungeons of Doom on dungeon level 8 with 861 points, and 150 pieces of gold, after 1299 moves. You were level 4 with a maximum of 37 hit points when you died.