Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6). Game began 2023-06-03 18:44:24, ended 2023-06-03 20:28:08. serrurerie, chaotic male human Wizard ... --.--- ---------...... .@........^-->. h....<....----. .%........| .........-- .......-- .....| Serrurerie the Conjurer St:10 Dx:17 Co:14 In:16 Wi:8 Ch:9 Chaotic Dlvl:4 $:100 HP:0(31) Pw:39(39) AC:9 Exp:4 T:1700 Burdened Latest messages: You hear some noises in the distance. You hear some noises. You hear some noises in the distance. A gush of water hits you! A gush of water hits Claws on the head! The gnome thrusts one of her daggers. The gnome hits! You miss the gnome. Claws misses the gnome lord. You hit the gnome. You hear some noises. Claws misses the gnome lord. Claws misses the gnome lord. The gnome thrusts one of her daggers. The gnome hits! A gush of water hits you! Claws misses the gnome lord. You kill the gnome lord! The gnome thrusts one of her daggers. The gnome hits! A gush of water hits Claws on the head! You swap places with Claws. You escape a rust trap. Claws grows up into a large cat. You hear some noises in the distance. You hear some noises. You see here 2 daggers. You have a little trouble lifting t - 2 daggers (at the ready). A gush of water hits the kitten! You hear some noises in the distance. There is a bear trap here. You see here a dwarf corpse. A bear trap closes on your foot! You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You hear some noises. You are caught in a bear trap. You are caught in a bear trap. You finally wriggle free. The dwarf thrusts his broad short sword. The dwarf hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 100 gold pieces Weapons R - a blessed +3 dagger t - 3 +0 daggers (at the ready) a - a blessed +1 quarterstaff (weapon in hands) Armor z - a cursed +2 pair of leather gloves b - an uncursed +0 cloak of magic resistance (being worn) Comestibles A - 5 cursed apples q - 4 uncursed food rations B - 4 cursed food rations C - 3 cursed fortune cookies D - 5 cursed oranges Q - a cursed pancake n - 2 uncursed eggs Scrolls k - a blessed scroll of confuse monster I - a cursed scroll of confuse monster H - a cursed scroll of create monster G - a cursed scroll of enchant armor i - a blessed scroll of identify j - an uncursed scroll of light J - a cursed scroll of light Spellbooks m - an uncursed spellbook of cure sickness l - a blessed spellbook of force bolt P - an uncursed spellbook of knock K - a cursed spellbook of protection Potions f - an uncursed potion of blindness v - an uncursed potion of blindness p - an uncursed potion of fruit juice s - an uncursed potion of gain energy g - an uncursed potion of healing h - an uncursed potion of water Rings e - an uncursed +1 ring of gain constitution L - a cursed -2 ring of protection M - a cursed ring of sustain ability d - an uncursed ring of teleportation Wands c - a wand of create monster (0:13) y - a wand of light (0:12) Tools w - an uncursed lock pick O - a cursed magic marker (0:60) Serrurerie the Wizard's attributes: Background: You were a Conjurer, a level 4 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 4. You entered the dungeon 1700 turns ago. There was a full moon in effect when your adventure ended. You had 131 experience points, 29 more were needed to attain level 5. Basics: You had 0 out of 31 hit points. You had all 39 energy points (spell power). Your armor class was 9. Your wallet contained 100 zorkmids. Autopickup was off. Final Characteristics: Your strength was 10 (limit:18/100). Your dexterity was 17 (base:18, limit:18). Your constitution was 14 (limit:18). Your intelligence was 16 (limit:18). Your wisdom was 8 (limit:18). Your charisma was 9 (limit:18). Final Status: You had wounded legs. You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were devoutly aligned. You were magic-protected. You were warded. You were lucky. You are dead. Vanquished creatures: a ghost a rock piercer a gnome lord a dwarf an acid blob a large kobold 3 giant rats a cave spider a green mold 6 gnomes 3 geckos 3 jackals 5 foxes a goblin 2 sewer rats 4 grid bugs a bat 4 lichens a kobold zombie 4 newts 45 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: A fountain. Level 3: Many fountains. Stairs down to The Gnomish Mines. Level 4: A fountain, a grave. Final resting place for ForReally-Mon-Hum-Mal-Cha, killed by a gecko. The Gnomish Mines: Level 4: <- You were here. Final resting place for you, killed by a dwarf. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | serrurerie | | 100 Au | | killed by a | | dwarf | | | | | | 2023 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye serrurerie the Wizard... You died in The Gnomish Mines on dungeon level 4 with 764 points, and 100 pieces of gold, after 1700 moves. You were level 4 with a maximum of 31 hit points when you died.