Unix NetHack Version 3.6.6-0 post-release - last build Sun Mar 15 07:25:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-06-23 10:46:38, ended 2020-06-23 10:59:07. starly, neutral female gnomish Wizard ------- #####......| # |<....| ### ......| # |.....| # ------- ### # #### ########## # q@### ....# C..... C........ ---------- Starly the Conjurer St:10 Dx:14 Co:16 In:16 Wi:10 Ch:11 Neutral Dlvl:6 $:114 HP:0(34) Pw:38(38) AC:7 Exp:4 T:1593 Latest messages: You hear the chime of a cash register. You see here a scroll labeled EIRIS SAZUN IDISI. U - a scroll labeled EIRIS SAZUN IDISI. What do you want to read? [j-mASU or ?*] U As you read the scroll, it disappears. Your hands begin to glow red. Call a scroll labeled EIRIS SAZUN IDISI: confuse monster The door opens. You stop. Your kitten is in the way! You swap places with your kitten. You descend the stairs. You swap places with your kitten. You see here a scroll called remove curse. V - a scroll called remove curse. You feel yourself slowing down. You hit the rothe! Your hands stop glowing red. The rothe appears confused. You miss the rothe. You miss the rothe. You miss the rothe. You hear some noises. The kitten misses the rothe. The rothe hits! The rothe bites! The rothe misses! The kitten misses the rothe. You miss the rothe. The kitten bites the rothe. The rothe is killed! The kitten eats a rothe corpse. You swap places with your kitten. The rothe hits! The rothe bites! The rothe bites! You hit the rothe! You hear crashing rock. The rothe hits! The rothe bites! The rothe bites! You hit the rothe. The rothe hits! The rothe bites! The rothe bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 114 gold pieces Weapons a - a blessed +3 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Q - an uncursed +0 leather armor (being worn) Comestibles L - an uncursed slime mold E - an uncursed candy bar r - an uncursed food ration G - an uncursed tripe ration q - 2 uncursed eggs Scrolls S - an uncursed scroll of identify k - an uncursed scroll of light V - an uncursed scroll of remove curse j - an uncursed scroll of taming Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of light A - an uncursed spellbook of wizard lock Potions f - a blessed potion of blindness h - an uncursed potion of fruit juice C - a cursed potion of restore ability g - an uncursed potion of water Rings v - a blessed +1 ring of gain strength e - an uncursed ring of polymorph control d - an uncursed ring of searching (on left hand) N - an uncursed ring of slow digestion (on right hand) Wands c - a wand of make invisible (0:8) Tools B - an uncursed blindfold Gems/Stones O - an uncursed topaz stone K - an uncursed worthless piece of red glass z - a cursed worthless piece of yellow glass w - an uncursed worthless piece of yellowish brown glass Starly the Wizard's attributes: Background: You were a Conjurer, a level 4 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 6. You entered the dungeon 1593 turns ago. You had 127 experience points, 33 more were needed to attain level 5. Basics: You had 0 out of 34 hit points. You had all 38 energy points (spell power). Your armor class was 7. Your wallet contained 114 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 14 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 16 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were devoutly aligned. You were magic-protected. You were poison resistant. You were telepathic. You had automatic searching. You had infravision. You had slower digestion. You were warded. You are dead. Vanquished creatures: a small mimic a shrieker 2 floating eyes a kobold lord a rothe a dwarf zombie a hobbit a hobgoblin 2 geckos 5 jackals a fox a kobold a goblin 3 sewer rats 5 grid bugs 2 lichens 6 newts 35 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: Many fountains. Level 2: A delicatessen. Level 3: Level 4: An altar, a fountain. Stairs down to The Gnomish Mines. Level 5: A general store, some fountains, a sink. Level 6: <- You were here. Final resting place for you, killed by a rothe. The Gnomish Mines: Level 5: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | starly | | 114 Au | | killed by a | | rothe | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye starly the Wizard... You died in The Dungeons of Doom on dungeon level 6 with 921 points, and 114 pieces of gold, after 1593 moves. You were level 4 with a maximum of 34 hit points when you died.